Quote:
Originally Posted by djnforce9
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For now I don't see any means to make this happen. To my understanding exclusive mode is exclusive mode, i.e. the audio is not touched. Even if you uncheck "Auto Convert PCM", a sample rate different from the system setting will not play in shared mode.
Your observation from yesterday gave me the impression that a call to
IAudioClient::IsFormatSupported() don't give the result I'm expecting. So I simply dropped it and let
IAudioClient::Initialize() decide whether it can deal with a certain format or not.
Quote:
Originally Posted by djnforce9
I also use an input plugin called "64th Note" which plays the Nintendo 64 music format usf/miniusf. Those also have a sampling rate of 32Khz and won't play in exclusive mode. Even MAIKO's plugin struggles with some of these such as the "Banjo Kazooie" soundtrack.
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For those files you should use shared mode.