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Old 27th November 2007, 05:39   #52
AJ Sindri
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Join Date: Nov 2007
Posts: 29
Here's so basic shapes that are easy to make:

Oscope line:
x=i*2-1;
y=v

Rotating oscope line:
t=//angle in radians;
x=sin(t+v)*i;
y=cos(t+v)*i;

Oscope circle:
i=i*2*$pi;
x=sin(i)*acos(v)/3;
y=cos(i)*acos(v)/3;

Instead of using v, you could do something like this:
vNew=getosc(i,0,0)

Crazy? (saw this off of FramesOfReality's black hole):
x=getosc(i/2,0,0);
y=getosc(i/2+.5,0,0)

Hope that helps. Sorry it's so uber basic ^_^
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