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Old 3rd October 2005, 10:05   #38
Join Date: Jun 2001
Location: London, England
Posts: 3,632
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Originally posted by Eo.S.

Can't say exactly how it look in C, but in HLSL for DX8, pixel shader 1.1 [that's geforce 3 and up]
Are you sure about that?

My research is that PS 1.1 is GeForce4 Ti/Radeon 8500 or above

I think it is worrying at this stage to increase the bottomline spec of MilKDrop to this high spec. Lets not make MD too elitist.

"Rules are for the guidance of wisemen and the obedience of fools"

Visuals - Morphyre
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