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Old 3rd October 2005, 10:05   #38
Rovastar
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Quote:
Originally posted by Eo.S.

Can't say exactly how it look in C, but in HLSL for DX8, pixel shader 1.1 [that's geforce 3 and up]
Are you sure about that?

My research is that PS 1.1 is GeForce4 Ti/Radeon 8500 or above

I think it is worrying at this stage to increase the bottomline spec of MilKDrop to this high spec. Lets not make MD too elitist.

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