I foresee two problems
1 - most players out in the wild are Adobe Flash based crap that will chew up memory and crash the browser eventually - sure, Flash is all but dead, just nobody has told it. Flash based crap wont work on mobile devices in general
2 - many (most) browsers can handle mp3 streams thanks to the later DNAS 2 series having support for HTML5 audio - so you're stuck with mp3. May not be an issue for you, I just hate 128kbit MP3 that sounds worse than 64kbit HE-AAC, or even 64kbit Opus. And since ALL browsers seem to support Opus, it would make sense that DNAS would support it too - but then, "make sense" is not something DNAS has done in a long time
"If you don't like DNAS, write your own damn system"
So I did
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