Thread: Game music
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Old 20th September 2007, 06:20   #7
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Join Date: Feb 2002
Location: Minot, ND, USA
Posts: 381
In great detail, all are explained here, though the document has many inaccuracies with the compatibilities and many are left out since it hasn't been updated in months. For the top 5 from best to worst:

1. Final Fantasy 6's world map music (highest sustained compatibility, listened to for 52 1/4 days in a row)
2. Final Fantasy 1's world map music (listened to for 42 days in a row)
3. Final Fantasy 9's battle music for normal enemies (highest known compatibility spike and listened to for 46 days in a row (107 on a single source))
4. Ristar's music for round 5-1 (listened to for 27 days in a row)
5. Bubsy's music for chapters 10 through 12 (listened to for 22 days in a row and has been played about a million total times).

I'm currently listening to Carnival Night's Act 1's music from Sonic 3 & Knuckles at 74% true speed.

void BlueWater() {water.color=blue; while(GameRunning) {if (fox.pos == InBlueWater) {fox.air--; FoxDrown(fox.air);} else {fox.air=1800; fox.flags = WantsToGetWet; } WaitFrames(1); }} // My top favorite thing in 2D Sonic (as C)
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