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#1 |
Member
Join Date: Aug 2003
Location: Misery (aka Missouri for those who don't know Misery)
Posts: 60
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have made avs's that could of used a spin but haven't learned how... BUT this one is just screaming for a spin, so guess I better learn. What I'd like to do is have it spin 2 revolutions counterclockwise and reverse to 3 revs clockwise and go back and forth but slow enough that it don't blend or lose what it looks like.
Any help would be greatly appreciated |
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#2 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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Any particular reason you have one of my entire presets before you mangle it to death with effects?
Make you own stuff from scratch then come back. ![]() |
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#3 |
Member
Join Date: Aug 2003
Location: Misery (aka Missouri for those who don't know Misery)
Posts: 60
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don't go claiming credit for whole thing cause there other folks on there to. when and if I should publish it everyone will get credit due... right now it is being used for learning which is why it has number and not a name. and if you DON'T want anyone to learn off your stuff KEEP it on your puter so noone can get it. meanwhile I still need to learn spin...
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#4 |
Major Dude
Join Date: Feb 2004
Location: Germany
Posts: 580
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if you just want to spin an image around the center, modify r (add 0..2PI for counter-clockwise rotation or subtract 0..2PI for clockwise rotation)
to spin 2D rectangular coordinates use the following formulae: (takes inx/iny as input, rot as rotation and sets outx/outy) code: If you can't say something nice, say something surrealistic. |
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#5 |
Senior Member
Join Date: Oct 2003
Posts: 272
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any spin would look like crap because the fps are so low anyways
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#6 |
Member
Join Date: Aug 2003
Location: Misery (aka Missouri for those who don't know Misery)
Posts: 60
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Thanks again TomyLobo... but as usual I'm doing something wrong. Thing only seems to move 5 or6 degrees instead of making complete rotations. That is why I use these learning avs's, I need to see it in the avs and fiddle with it from there to learn.
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#7 |
Senior Member
Join Date: Oct 2003
Posts: 272
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why dont you just set up a dynamic movement with r=r+.01 or something?
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#8 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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It wouldn't piss me off if it actually had any vague reference to my work in there, it's just before everything so it has absolutely no effect on the final outcome of the preset, there are no mentions of credit to anyone for this and randomly placed same dynamic movements you've obviously stolen from elsewhere because you have no idea how to rotate anything and all you seem to have done of your own accord is shoved in an interleave and a bump.
However, i will explain how to make it rotate. Remove everything before the interleave, it does nothing. add a Dynamic movement Frame: t=t+0.1; Pixel d=d*0.7; r=r+t; Grid size 1x1 ![]() |
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#9 |
Member
Join Date: Aug 2003
Location: Misery (aka Missouri for those who don't know Misery)
Posts: 60
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not sure if I'm right but it seems like sometimes with some dm's they might guess you would call it override some movements ability to act (like if I hit starburst I can see the starburst but if I hit tunnel I don't seem to see it tunnel) and if that's right maybe the dm is in some way preventing the spin from acting... is this possible??
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#10 |
Member
Join Date: Aug 2003
Location: Misery (aka Missouri for those who don't know Misery)
Posts: 60
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sorry Raz, didn't have your last reply when I made my last one. Also sorry for upsetting you but I'm an uneducated dummy who like avs and trying to self-teach (with help from here) yours just happen to be in that one that when I seen it in that way thought it need to spin. and like I said it just for learnin and is why no credit is yet given to anyone, which if I ever get good enough to publish a pack (maybe in 20 or 30 years) EVERYONE will get credit due and thanks for help with spin
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#11 |
Major Dude
Join Date: Feb 2003
Location: Somewhere in Canada
Posts: 776
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Default movements are evil, avoid them at all cost. Use DM's.
Darn, I can't think of anything to put here. |
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