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#1 |
not fucked, not quite.
(Forum King) |
For All the Newbies
With all of them roaming around.. I though I would recompile this..And with alot more codes
![]() -- The last compilation can be found here. http://forums.winamp.com/showthread....threadid=89375 Krash Beat Code Author: Krash Krashs beat detection code in a blank preset. ------------ Indecision Code Series Author - Krash (mods by MV mod by Rovastar and Cx and Cy mod by idiot) Original -- Code that calculates the wave movment based on different variables.. For more info go see -- http://forums.winamp.com/showthread....threadid=89585 Motion Vectors -- Original modified by Rovastar for use on Motion Vectors. For more info see -- http://forums.winamp.com/showthread....threadid=89334 Cx and Cy -- A not so good mod (yet) im still working on it. ------------ Bouncing Ball Code Author -- Krash A code that simulates a bouncing ball. ------------ Ripple Code Author -- Krash A code that simulates a "ripple". ------------ Unchained Beat Code Author -- Unchained The beat detection code Unchianed wrote. ![]() ------------ Unchained and Che beat detection Author -- Che and Unchained Originally Che's beat detection code that Unchained modded. ------------ Counter System Author -- Zylot A code thats basically a replacement for the time variable. But dont sell it short, It has great uses. idiot beat code Author -- idiot A code I wrote for beat detection (inspied by unchained) still a off (or alot ![]() ------------ Timed Variables Author -- idiot Nothing really special about this.. It is basically a bunch of sine waves on different frequencies. ------------ Thresh Code Author -- Geiss A very nice beat detecion code. To see it at its best check out the Geiss - Shift preset. ------------ Custom Zoom Author -- Geiss A code that creates zoom using dx and dy. You can change the way zoom interacts with zoomexp and a few other things. ------------ Blank A blank preset ------------ Maybe Rova will make this sticky this time ![]() And if anyone has anything to add just post it below. - idiot |
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#2 |
Major Dude
Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 803
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you whore, it's more then just a time replacement.. it's a system that allows you to setup special events and dramatically change the preset during intervels on a relative level without progress, with varying speeds.
------------- What do you wish for? --Instrumentality |
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#3 | |
not fucked, not quite.
(Forum King) |
Quote:
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#4 |
Moderator
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Ok stuck.
![]() Well done. Also useful is the shift code and as this is your little project ![]() Idiot do you fancy writing up this for the tutorial on the website. Actually that is in need of an update if is months out of date anyone fancy doing stuff for it????? We have some new faces since the last update here too (and an old one who returned to the fry ![]() "Rules are for the guidance of wisemen and the obedience of fools" Visuals - Morphyre www.Morphyre.com |
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#5 |
not fucked, not quite.
(Forum King) |
Just tell me all you want me to write rova I would do it
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#6 |
Major Dude
Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 803
|
Idiot: You fergot rovas multiple centers of rotation code
------------- What do you wish for? --Instrumentality |
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#7 |
not fucked, not quite.
(Forum King) |
What preset is it in?
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#8 |
Major Dude
Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 803
|
I whole bunch of um, like Jesters
------------- What do you wish for? --Instrumentality |
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#9 |
not fucked, not quite.
(Forum King) |
Here is a Milkdrop Basics I wrote in .milk format
![]() I uploaded this to my site so if there are errors I can re-upload it and not have a bunch of crappy ones on here. http://www.geocities.com/i_dio_t/MilkdropBasics.zip Please report errors, typos, or anything wrong in general to idiot_24_7@hotmail.com |
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#10 | |
Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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Quote:
- Krash Eighty-three percent of all statistical quotes are made up on the spot. |
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#11 |
not fucked, not quite.
(Forum King) |
wow, i was just reading over this earlier
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#12 | |
Moderator
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Quote:
![]() "Rules are for the guidance of wisemen and the obedience of fools" Visuals - Morphyre www.Morphyre.com |
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#13 |
not fucked, not quite.
(Forum King) |
I've been working on the tutorials about how to use the "codes" for the site Rova. I just haven't been working as much. I have a few more to go and they will be finished. I will also try and include the "multiple centers of rotation" code if I don't forget
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#14 |
Moderator
|
Cool I look forward to it I might do some work on the tutorial myself. They are in need of an update. It has been a year I think
![]() "Rules are for the guidance of wisemen and the obedience of fools" Visuals - Morphyre www.Morphyre.com |
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#15 |
not fucked, not quite.
(Forum King) |
I just noticed i've been here for a year now
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#16 |
Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
|
Yeah, my tutorials are pretty out of date now. I worte them for v1.0, I think, so there's been some features added in since then.
Idiot, FYI, the multiple centers of rotation first appeared in my two "War Machine" Presets. This was quickly followed by some collaborative efforts producing "Indecisive Mosaic" (Which is still one of the most gorgeous presets, IMO). Shortly after, Rova modded the code and produced "Cerebral Demons" - Which he uses to plug milkdrop when he gets the chance =] The actual multiple centers of rotation code is pretty simple: - From War Machine (Shifting Complexity) - per_pixel_1=cx = ((0&(x*q2-0.5))+0.5)*q3; per_pixel_2=cy = ((0&(y*q4-0.5))+0.5)*q5; Where: q2 is the number of centers horizontally q4 is the number of centers vertically q3 and q4 are half of q1 and q2 respectively (calculated that way to cut down on the number of operations - using ...*q2*0.5 would have worked fine) q2 and q4 can be set to fixed numbers (Indecisive Mosaic, Cerebral Demons), to whole values (War Machine Shifting Complexity), or to oscillating values (I made one, but I can't remember it now). It's also possible to add offsets to change where the centers of rotation are "centered" on the screen (Indecisive Netting) Have fun putting the tute together - I look forward to reading it =] - Krash Eighty-three percent of all statistical quotes are made up on the spot. |
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#17 |
not fucked, not quite.
(Forum King) |
I don't think I'll have much fun, But it will be a challenge
![]() I'll get to work when I get home from school (around 7/8 hours ![]() |
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#18 |
Moderator
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hehe krash plugging MD well someone has too.
![]() Also ANd I cannot remember exactly as not at home at the moment. If you take the line cx = ((0&(x*a-b))+b/10)*a/20; where a = the amount of circles and b is the 'offset' value. If you use a forumla like above (I think it is that...(a any number above 2 andb below 1 I think..) The centers of rotation will remain 'static' and the is no 'drift' across teh screen. They are more symeticial. "Rules are for the guidance of wisemen and the obedience of fools" Visuals - Morphyre www.Morphyre.com |
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#19 |
not fucked, not quite.
(Forum King) |
Rova, Bang on your keyboard a few times
![]() Thanks for the extra stuff.. I'll get to work as soon as im done w/ my homework (damn you Mr. Bond and you 3 chapters/ night homework ![]() |
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#20 |
Junior Member
Join Date: Sep 2005
Posts: 6
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Uhh...I like the files, but unfortunatly, I have no clue as to how to use them. Perhaps an example as to how it would be used might be included. yeah...oh, and hi.
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#21 |
not fucked, not quite.
(Forum King) |
Seems this little project of mine will never be finished. I sort of forgot about it, but now these forums have hardly any activity. Maybe if interest picks up again, I'll start it back up.
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#22 |
Junior Member
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Please finish ryan! I just finally upgraded my computer to the point that I can use Milkdrop fullscreen beautifully, and I'm also taking some college math classes and can actually begin to grasp some of the programming and math that encompasses the presets and art/math/fractals behind all this! Heck, I even registered to the forums just to post and ask you and learn more I'm so intrigued now. I'm game, please let me learn more!
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#23 |
Junior Member
Join Date: Jan 2007
Location: Australia
Posts: 1
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Byte, I am in a very similar situation to you. I have just started making some basic presets, though i feel i am here a few years too late.
Anyways, this is a registration of interest - ryan: start it up again! |
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#24 |
not fucked, not quite.
(Forum King) |
Hmm..
It's funny how when I posted all this I was in highschool. And now I've been out for a year. Time flies. If anyone wants the tutorials I made just post here and I'll email them to you. edit: Actually, they've been lost over the years. edit 2: 5 years, holy shit. I didn't realise it was that long. |
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#25 | |
Junior Member
Join Date: Oct 2007
Posts: 34
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Quote:
clancy_s at yahoo.com |
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#26 |
Major Dude
Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 803
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Time does fly, doesn't it..
------------- What do you wish for? --Instrumentality |
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#27 |
Banned
Join Date: Dec 2007
Posts: 1
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Cool I look forward to it I might do some work on the tutorial myself. They are in need of an update. It has been a year I think
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#28 |
Will code for food
Join Date: Mar 2005
Location: orlando
Posts: 521
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I've got a partial tutioral i was working on for the beta, I would donate that to the cause, its no where near done but theres some good stuff in there
Blah! |
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#29 | |
not fucked, not quite.
(Forum King) |
Quote:
I can't use it now, unless there is a nix port. |
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#30 |
wellspring of milk
Major Dude |
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#31 |
not fucked, not quite.
(Forum King) |
Damn just noticed that. Thanks Flexi
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#32 |
wellspring of milk
Major Dude |
wow, sorry
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#33 |
Junior Member
Join Date: Dec 2014
Posts: 3
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I'm looking for the milkdrop.co.uk preset guide since the website is dead? Is anyone can share?
Thanks |
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#34 |
wellspring of milk
Major Dude |
documentation: http://www.geisswerks.com/milkdrop/milkdrop.html
preset authoring guide: http://www.geisswerks.com/milkdrop/m...authoring.html have fun! PS, everything is included in the plugin directory too. You can find a link in the configuration panel. |
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#35 |
Junior Member
Join Date: Aug 2016
Posts: 5
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Wow I have very old account here
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#36 |
Junior Member
Join Date: Aug 2018
Posts: 15
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wow indeed i think my true ideas start here
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