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#1 |
Major Dude
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A "normal" preset
this one might be a bit easier on the ol' CPU
================= A Matter of Taste ================= [preset00] fRating=3.000000 fGammaAdj=2.000000 fDecay=0.975000 fVideoEchoZoom=1.006587 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=0 nWaveMode=1 bAdditiveWaves=1 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=9 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=1.264366 fWaveScale=0.325443 fWaveSmoothing=0.270000 fWaveParam=0.300000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.300000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=1.000000 sx=1.061520 sy=1.061520 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.010000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 per_frame_1=warp = 0; per_frame_2=color_cycle_speed=mid_att/2; per_frame_3=color_shift=if(above(abs(color_shift),10000),-100,color_shift+color_cycle_speed); per_frame_4=wave_r = wave_r + .5*sin(color_shift*.999*color_cycle_speed); per_frame_5=wave_g = wave_g + .5*sin(color_shift*.998*color_cycle_speed); per_frame_6=wave_b = wave_b + .5*sin(color_shift*.997*color_cycle_speed); per_frame_7=wave_mystery=sin(time*1.444)*.4; per_frame_8=zoom=zoom+.07*sin(time*.822); per_pixel_1=anti_rad=1-rad; per_pixel_2=throttle=.06; per_pixel_3=breathing_time=sin(time*.8); per_pixel_4=curvature=cos(anti_rad*10*sin(time*.75)-x*10*sin(time*.5)+y*10*sin(time*.25)); per_pixel_5=full_curve=anti_rad*throttle*curvature*breathing_time; per_pixel_6=dx=if(below(sin(time),.5),full_curve,dx); per_pixel_7=dy=if(above(sin(time),-.5),full_curve,dy); per_pixel_8=rot=if(below(abs(dx-dy),abs(sin(time))),-.1*sin(time/2),0); per_pixel_9=zoom=zoom-full_curve; |
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#2 |
Major Dude
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Two more like the last one, just goofy effects
============== I Like It Hard ============== [preset00] fRating=3.000000 fGammaAdj=2.000000 fDecay=0.975000 fVideoEchoZoom=1.828655 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=1 nWaveMode=4 bAdditiveWaves=1 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=9 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=1.264366 fWaveScale=0.297569 fWaveSmoothing=0.000000 fWaveParam=0.300000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.030301 rot=0.020000 cx=0.710000 cy=0.560000 dx=0.000000 dy=0.000000 warp=1.000000 sx=1.061500 sy=1.061500 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.010000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 per_frame_1=warp = 0; per_frame_2=cycle_speed=max(max(mid_att,bass_att),treb_att)*.1; per_frame_3=shift=if(above(abs(shift),1000),-1000,shift+cycle_speed); per_frame_4=t1=sin(shift*cycle_speed); per_frame_5=t2=sin(shift*.95*cycle_speed); per_frame_6=t3=sin(shift*.975*cycle_speed); per_frame_7=wave_r = wave_r + .5*t1; per_frame_8=wave_g = wave_g + .5*t2; per_frame_9=wave_b = wave_b + .5*t3; per_frame_10=wave_mystery=t2; per_frame_11=wave_x=wave_x + .1*t1; per_frame_12=wave_y=wave_y + .1*t3; per_frame_13=decay=.98+.01*t1; per_pixel_1=anti_rad=1-rad; per_pixel_2=yank_x=(x*2-rad)*10; per_pixel_3=spank_x=(x*2-anti_rad)*10; per_pixel_4=yank_y=(y*2-rad)*10; per_pixel_5=spank_y=(x*2-anti_rad)*10; per_pixel_6=yank_rad=(rad*2+x)*10; per_pixel_7=spank_rad=(rad*2+y)*10; per_pixel_8=whip_me=cos(yank_x*sin(time*.511)-spank_x*sin(time*.491)+yank_y*sin(time*.687)-spank_y*sin(time*.641)+yank_rad*sin(time*.391)-spank_rad*sin(time*.362))*.1; per_pixel_9=zoom=zoom-whip_me; ============== I Like It Loud ============== [preset00] fRating=3.000000 fGammaAdj=2.000000 fDecay=0.975000 fVideoEchoZoom=1.006585 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=5 bAdditiveWaves=1 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=9 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=1.264366 fWaveScale=0.179142 fWaveSmoothing=0.270000 fWaveParam=0.300000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=1.000000 sx=1.061520 sy=1.061520 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.010000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 per_frame_1=warp = 0; per_frame_2=cycle_speed=max(max(mid_att,bass_att),treb_att)*.1; per_frame_3=shift=if(above(abs(shift),1000),-1000,shift+cycle_speed); per_frame_4=t1=sin(shift*cycle_speed); per_frame_5=t2=sin(shift*.95*cycle_speed); per_frame_6=t3=sin(shift*.975*cycle_speed); per_frame_7=wave_r = wave_r + .5*t1; per_frame_8=wave_g = wave_g + .5*t2; per_frame_9=wave_b = wave_b + .5*t3; per_frame_10=wave_mystery=t2; per_frame_11=wave_x=wave_x + .1*t1; per_frame_12=wave_y=wave_y + .1*t3; per_frame_13=decay=.99+.01*t1; per_pixel_1=anti_rad=1-rad; per_pixel_2=yank_x=(x*2-rad)*10; per_pixel_3=spank_x=(x*2-anti_rad)*10; per_pixel_4=yank_y=(y*2-rad)*10; per_pixel_5=spank_y=(x*2-anti_rad)*10; per_pixel_6=yank_rad=(rad*2+x)*10; per_pixel_7=spank_rad=(rad*2+y)*10; per_pixel_8=whip_me=cos(yank_x*sin(time*.511)-spank_x*sin(time*.491)+yank_y*sin(time*.687)-spank_y*sin(time*.641)+yank_rad*sin(time*.391)-spank_rad*sin(time*.362))*.1; per_pixel_9=zoom=zoom-whip_me; |
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#3 |
Major Dude
Join Date: Jun 2001
Location: Sydney, Australia
Posts: 977
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nice. I like "I like it loud" alot, though it's a bit dark. I found that turning on colour brighteneing fixed that right up though.
- Krash |
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#4 |
Guest
Posts: n/a
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Nice work, "loud" is kinda dark (especially in 16-bit), but easily fixed.
Liked the variable names too, but have mercy on anyone who wants to edit your presets... ![]() Posted a couple more on the boards, would appreciate any feedback on them.... cheers... |
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#5 |
Major Dude
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Dark by design...things get cooking when the music pumps
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