Old 29th September 2002, 05:29   #41
Zevensoft
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Well, you can sacrifice speed for more variables, etc. removing sin/cos from per frame and putting them in per point, using red/green/blue for variables. And don't use a variable called 'ch', For some unknown reason AVS doesn't let you assign anything to it, and will cause the superscope to not render at all basically. Try it, put 'ch=ch;' into a ssc or dm and watch it fail.
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Old 29th September 2002, 11:33   #42
jheriko
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Damn, I should of thought of that, it wouldn't have been to much of a slowdown on a 8 point superscope.

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