Old 17th December 2005, 03:43   #1
fastingaciu
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What do you think of it?

How is it?
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Old 17th December 2005, 13:05   #2
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it's looks pretty good with that 3D DM. Great DM works around here !

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Old 17th December 2005, 17:57   #3
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do you have some ideas to improve?

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Old 17th December 2005, 18:34   #4
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in this moment, nope. but i'll help you.

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Old 17th December 2005, 19:08   #5
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i've made a few changes in your preset . it came up with 3D Jelly DM.. what do you think?
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File Type: zip florin-searching the light-jelly.zip (941 Bytes, 162 views)

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Old 17th December 2005, 20:46   #6
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What would be cool is if the pattern didn't may rough edges (not like a DM), if it were better-wrapping.

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Old 17th December 2005, 21:39   #7
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its cool i relly like it tnx JaVS_v2.5

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Old 17th December 2005, 22:30   #8
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i think i improved a littile bit check it out

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Old 17th December 2005, 22:37   #9
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i am so stupid i forgot to atach it so here it is
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Last edited by fastingaciu; 18th December 2005 at 01:00.
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Old 18th December 2005, 02:00   #10
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Hmm.. i've deleting the multifilter, i think it's quite dizzy when the colours are always toggle to beats. Yeah, almost forgot to delete useless buffer save. Now, i'm adding emboss effect by using convolution filter. These preset are pretty good right now.
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Old 18th December 2005, 02:52   #11
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it looks great but we stil nedd a name for it and a commnet

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Old 18th December 2005, 03:34   #12
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heh.. seeking the jelly wall?

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Old 18th December 2005, 03:41   #13
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lol the name is good it will do it , but we stil nedd a commnet cuz u did like half of the work.and denkensrfursich helped me with the beat detection on the DM so we nedd a hell of a commnet

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Old 18th December 2005, 03:52   #14
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ur the author. so, ur the comment writer. just say a thanks to me and i'm well glad

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Old 18th December 2005, 03:58   #15
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i hate this thing i'l just say the in colaboration with u and denkensrfursich;nice work i hope in the furure we will do some nice presents .do you think i shold do a new topic and insert it there?

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Old 18th December 2005, 04:05   #16
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nope!

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Old 18th December 2005, 04:06   #17
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k then,got to go now i'm tyred it like 12:06 here later

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Old 18th December 2005, 04:12   #18
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Just a few more ideas for you to expand upon...
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I'll be waiting, and shall see you on the other side...
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Old 18th December 2005, 15:26   #19
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its nice exept the colors it's to dark in there :P

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Old 18th December 2005, 15:31   #20
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hey fastingaciu, are you making a pack?

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Old 18th December 2005, 15:36   #21
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no why?

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Old 18th December 2005, 15:37   #22
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just wanna know..

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Old 18th December 2005, 15:38   #23
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are u doing one?

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Old 18th December 2005, 15:46   #24
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yes, but i'm having a little problems with my stupid monitor. after fixing it, in jan 2006 it'll finished and ready to be released.

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Old 18th December 2005, 15:50   #25
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i cant wait to see it, ohh by the way what do you think about the new version of the jely thing

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Old 18th December 2005, 15:57   #26
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i'm not sure exactly what to do for da new version, i've no idea. what do you think?

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Old 18th December 2005, 16:02   #27
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i aded some nice movement and i aded some brightnes cuz it was a little bit to dark but i dont have any other ideas but we'l think of something
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Old 18th December 2005, 16:16   #28
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There's a few changes for the DM codes.

code:

FRAME:
ox=0;
oy=0;
oz=-1;

rotx=rotx+0.01+rotxb;
roty=roty+0.02+rotyb;
rotz=rotz+0.03+rotzb;

crotx=cos(rotx);
srotx=sin(rotx);
croty=cos(roty);
sroty=sin(roty);
crotz=cos(rotz);
srotz=sin(rotz);
mx=mxb*2+mx*.99;
my=myb*2+my*.99;
mz=mzb+mz*.99;

xt=xt+(bm*3)+.1;
xt2=xt2+(bm*5)*1+.3;
asp=w/h

__________________________
BEAT:
rotxb=rand(10)/100-.05;
rotyb=rand(10)/100-.05;
rotzb=rand(10)/100-.05;

mxb=rand(10)/100-.05;
myb=rand(10)/100-.05;

bm=rand(10)/100-0.05;

__________________________
PIXEL
x=x*0.7+sin(y*(2*srotx)+xt+cos(x*2+xt2)*0.5)*0.2+(x*.3);
y=y*0.7+sin(x*(2*croty)+xt+cos(y*2+xt2)*0.5)*0.2+(y*.3);

x1=x;
y1=y;
z1=1;

x2=x1*crotz-y1*srotz;
y2=x1*srotz+y1*crotz;

x3=x2*croty+z1*sroty;
z3=-x2*sroty+z1*croty;

y1=y2*crotx-z3*srotx;
z1=y2*srotx+z3*crotx;

t=-oz/z1;

x=(x3*t-ox)*acos(ox);
y=(y1*t-oy)*acos(ox);

x=x+mx*asp*sin(mzb*mx+asp)*mz;
y=y+my*asp*sin(mzb*my+asp)*mz;

alpha=z1*1.5/t;


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Old 18th December 2005, 16:22   #29
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it's relly nice. try chaingin the movemnt from sunbuster from 5 pointed distro

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Old 18th December 2005, 16:30   #30
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yaa.. really nice. change the trans/movement onto this codes:

code:
r=d*cos(x-y)-cos(x/.1)-cos(y*8);

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Old 18th December 2005, 16:35   #31
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nice; try this : double the trnas\movement:
trans\movemnet:r=d*cos(x-y)-cos(x/.1)-cos(y*8);
and another one:
trans\movemnet:d = 0.15;

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Old 18th December 2005, 16:39   #32
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damn it relly nedes beat detection i just relized that

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Old 18th December 2005, 16:53   #33
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i need to go to sleep, later.

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Old 18th December 2005, 16:55   #34
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k later

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Old 18th December 2005, 17:02   #35
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i'v worked on it and i have 2 presents to chose from;this is the first one
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Last edited by fastingaciu; 18th December 2005 at 17:25.
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Old 18th December 2005, 17:28   #36
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second one(there is a slite diference bewten them)
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Old 18th December 2005, 22:58   #37
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and the third one
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Old 18th December 2005, 23:04   #38
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Their all good. It's become a good preset.

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Old 19th December 2005, 04:37   #39
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Too many choices . But, all are a good preset.

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Old 19th December 2005, 10:30   #40
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Em i like it better with this. I changed the first movement, tha had the code d=0.15 into d=d*sin(0.15)
EM, i downloaded the ----->jelly6<----- file and fixed it, if we can say so
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