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#1 |
Major Dude
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Tribute to Zylot
The effect is just so crazy I thought I'd try my own mod.
=============== Mind of Morat =============== [preset00] fRating=3.000000 fGammaAdj=2.000000 fDecay=0.990000 fVideoEchoZoom=2.781671 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=9 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=7.740000 fWaveScale=0.098609 fWaveSmoothing=0.800000 fWaveParam=-0.380000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.077444 fZoomExponent=1.006290 fShader=0.190000 zoom=1.040200 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.015000 ib_r=0.550000 ib_g=1.000000 ib_b=0.499900 ib_a=0.000000 per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) ); per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) ); per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) ); per_frame_4=zoom = zoom + 0.020*( 0.60*sin(0.239*time) + 0.20*sin(0.296*time) ); per_pixel_1=dx=rad*sin(ang*10)*.2*pow(rad,3); And here's the same thing (kinda) with a bit of logic bomb thrown in =============== The Mind Bomb =============== [preset00] fRating=4.000000 fGammaAdj=2.000000 fDecay=0.971000 fVideoEchoZoom=1.008149 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=2 bAdditiveWaves=0 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=9 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=7.740000 fWaveScale=0.098609 fWaveSmoothing=0.800000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.077444 fZoomExponent=1.028415 fShader=0.190000 zoom=1.149021 rot=0.300000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.010000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.100000 ib_size=0.015000 ib_r=0.550000 ib_g=1.000000 ib_b=0.499900 ib_a=0.100000 per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) ); per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) ); per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) ); per_frame_4=zoom=zoom+.12*sin(time*2.11); per_frame_5=wave_mystery=wave_mystery+.2*sin(time*.822); per_frame_6=ib_r=wave_g; per_frame_7=ib_g=wave_b; per_frame_8=ib_b=wave_r; per_frame_9=ob_r=wave_b; per_frame_10=ob_g=wave_r; per_frame_11=ob_b=wave_g; per_frame_12=ob_a=if(above(bass_att,1.3),1,ob_a); per_frame_13=ib_a=if(above(treb_att,1.3),1,ib_a); per_frame_14=rot=rot+.2*sin(time*.621); per_pixel_1=dx=if(above(sin(time),0),rad*atan(ang*10)*.25*sin(time*.5),dx); per_pixel_2=dy=if(below(sin(time),0),rad*atan(ang*10)*-.15*sin(time*2),dy); Might try for something a bit more original in a little while. The chip fan on my geforce blew, and I need to find something to slap on there before I run milkdrop all night and melt it. ![]() -- unchained |
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#2 |
Major Dude
Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 804
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Eep, sorry to here 'bout the GE, that sucks...
I like the tribute though, good stuff. I'm liking the mods of Mind of __ . The Mind Bomb is really good. ------------- What do you wish for? --Instrumentality |
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