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View Poll Results: So... do you like it?
This is great! Thanks for the link, d00d. 3 60.00%
Not bad... quite impressive, if I do say so myself. 1 20.00%
It's alright, but it could use some work here and there. 1 20.00%
Bah, what a piece of crap. Why'd I even waste my time on this? 0 0%
Voters: 5. You may not vote on this poll

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Old 2nd January 2002, 22:14   #1
BDA7DD
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SNESamp > God

It's not up on the Winamp plugin list (at least I don't think it is), but I just felt like pimping my favorite plugin: SNESamp. Basically it's an input plugin that lets you play the SPC music from SuperNES games, either in the form of an SPC data dump from a cartridge or ROM, or by loading up a ZSNES save state.

Just to clarify, I am not affiliated with or endorsed by Alpha-II Productions in any way, shape, or form... I'm just a big fan of this plugin. That said, kindly keep all your accusations of "advertizing" to yourselves. Thank you.

You can get it at http://www.alpha-ii.com/snesamp/, and you can download complete soundtracks of SPC data dumps at these two places...
  1. Official SNESamp SPC Archive: This archive consists of around 130 complete soundtracks, all of which are 100% completed, including the Extended ID666 Tags.
  2. Death Adder's SPC Archive: A slightly larger collection than the one above, the only drawback being that some of the tracks don't have their Extended ID666 Tags added. Of course, you can fix that little problem by making your own if it's getting on your nerves.

This is a great plugin for SNES oldskoolers like myself. Try it out, see if you like it, it's completely free so there's nothing to lose. For the tweakers at heart, there's a ton of options to sift through in the plugin options. I personally suggest pairing it up with the DirectSound plugin for maximum audio quality.

By the way, being an input plugin, that means it's not compatible with Winamp3 Beta 2.5... at least not yet, that is. When Winamp3 gets support added for input plugins, it'll probably work then.
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Old 2nd January 2002, 22:44   #2
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FAQ you big time pal. there is a native winamp3 spc plugin already; alternatively you can use winamp2 input plugin support to use snesamp under wa3 (but it will suck, you have been warned).
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Old 3rd January 2002, 02:03   #3
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Quote:
Originally posted by peter
there is a native winamp3 spc plugin already
Heh, I've never heard of this one. Thanks for the link, I'll be sure to check it out. I'll post my personal critique after I review it .
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Old 3rd January 2002, 08:32   #4
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btw, try this
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Old 12th March 2002, 06:51   #5
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Well, I installed it and gave it a try... here's what I've got to say about it:
  • No extended ID666 header tag support.
  • No gaussian interpolation.
  • No pseudo surround sound.
  • No integrated enhanced preamplification controls.
  • No hardware anomalies support.
  • No pitch control.
  • Hardly customizable (only six settings)
  • Designed for Winamp3

NEXT!!
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Old 12th March 2002, 16:38   #6
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1. id666 reminds me of id3 sometimes - another lame messy standard.
2. interpolation is FIR, which is better than gaussian; there's no config because Brennan is a lazy bum (refer to Winamp3 FAQ for more information)
3. who uses that anyway ? this can be rather implemented as a simple DSP.
4. can be done via float2pcm converter / replaygain (will be supported in near future).
5. eh ?
6. and who the hell uses that ?
7. see 2b

anyway, you can still use in_spc under Winamp3 with wa2input wrapper if you want more settings.
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Old 13th March 2002, 07:03   #7
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Quote:
Originally posted by peter
1. id666 reminds me of id3 sometimes - another lame messy standard.
I'm guessing you don't own an MP3 player, otherwise you wouldn't be saying that. Have you ever tried using an MP3 player without ID3 support? I dunno about you, but I find it a pain in the ass cycling through a playlist of 200+ tracks all named Track001, Track002, Track003 and so forth to find the songs I want to listen to at the moment.

I used to have one of these. It's not fun. Thank God for the store-wide 30-day no-hassle satisfaction guarantee where I got it from, otherwise I'd be stuck with a $300 MP3 player that can't do track information for SHIT.

Quote:
Originally posted by peter
3. who uses that anyway ?
I do. You'd be surprised how much better it sounds on a 4.1 sound system. It's amazing how simply inverting the right channel can give that much extra edge to the quality. But hey, that's just me.

Quote:
Originally posted by peter
6. and who the hell uses that ?
I do, but mostly I just use it for demonstration purposes. For example, if I want to demonstrate the many benefits of emulation, I use it to demonstrate the sound benefits. A standard Super NES can't do interpolation, pseudo surround sound, and 96000kHz/32bit sampling, but with help from modern emulation technology, it's now possible. Similar to how a standard Super NES runs at less than 320x240 resolution, but an emulator can bump that up to 1600x1200 with 32bit color in your choice of Direct3D or OpenGL.

By the way, don't consider this post or my previous post as a flame or anything... I'm just kinda blunt when it comes to criticism. Hell, I'm blunt when it comes to everything. I guess that's because I'm an anti-social reclusive computer geek who only sees the Sun on a biweekly basis. Basically that means I've been focusing my time on gaming and downloading porn rather than developing some social skills... quite the typical situation for many a nerd across the globe, actually. No hard feelings, mmmkay?
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Old 13th March 2002, 08:42   #8
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your post was pretty useless; you seem to be just a hardcore fan of SNESamp and it's "features" (which i got sick of a long time ago).
first, surround is a DSP thing; implementing it on input plugin side was pure bloat. since Winamp3 supports multiple DSPs natively, i'm going to make surround one when i have some 10 minutes to waste.
second - about ID666 - "it works fine for me", and if they changed the standard, they were aware that they will screw up the compatibility; blame people who made your tagging software.
i consider pitch control "just another useless feature which should be done in DSP instead" (might write a DSP for it when i feel like, should be very easy to just trick WA3 and change sample rate on the same data).
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Old 13th March 2002, 09:00   #9
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oh, and here are my thoughts on snesamp:
* no option to configure thread prority - just try to work or play games with snesamp running in background and it will drive you crazy (no, i'm not going to use high process priority class because that causes a lot of other problems)
* slooow ugly seeking, lame things happening when you press stop when seeking
* tons of compatibility problems with particular SPC files; i really hate changing input config whenever i switch playlists
* still no RAR decompression support - i really like my FF SPC collection taking only 1 meg on tiny-ass laptop hdd.
* made with gay borland compiler (in_snes.dll is 10x bigger than it should be)
* it keeps doing stupid things on FPU stack when loading dll (pain in the ass when writing wa2 plugin wrapper for wa3); probably compiler/crt stupidity.
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Old 13th March 2002, 09:30   #10
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Quote:
Originally posted by peter
oh, and here are my thoughts on snesamp: (stuff)
Hmm, those are some pretty good points there. I had no idea it was made in Borland Compiler... hell, I had no idea people still used that piece of crap, what with all the much better things out there and all. As for the seeking thing... yeah, that pisses me off too.

Okay, so I made a bad move by not taking a look at the whole picture... although you did say that I'm a hardcore SNESamp fan, which can probably explain why. I hereby retract my statement of "NEXT!" and offer a more friendlier "There's a few things I'd like implemented here and there" in replacement.

Now that I think of it... seeing as I'm now aware (thanks to you) about the FIR interpolation and RAR decompression support in your plugin, I'd say all that all it really needs to be the definitive, kick ass, all-in-one SPC plugin is the ID666 tag support.

Ohhhh... screw it, you've already converted me. It took a bit to dig it into my brain, but I finally bit. Congratulations! I'll just use this tool I came across recently called "SPC Renamer v1.2" to automatically rename my SPC files using the info contained within their ID666 tags.

You won this debate... but just you wait, I'll get you some time, some day! *shakes fist in air*
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Old 13th March 2002, 20:36   #11
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oh btw, if you want surround and pitch shift in WA3, try this (compiled a few minutes ago).
i hate id666 because i see that it's going the way of id3 - they update the tagging standard, and all tag-reading software needs to be updated in order to understand it (which is no good; Vorbis has only real tagging format i've seen up to now). i might implement binary tag reading, but it's really not important now.
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Old 9th April 2002, 07:39   #12
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up until a few days ago, I used SNESAmp. I do prefer it to peter's spc plugins (sorry peter!)

What I don't like about snesamp, is that if I use it, it makes it to where I can't see .ogg files and .wma files (maybe others) in the file list when loading from winamp, unless I select "show all files". I know this is a common problem with some plugins. So I'm just hoping snesamp releases a fix soon...

Also, the SNESAmp site is down... it's been down for about two weeks. I wonder what is up?
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Old 27th June 2002, 13:18   #13
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I still use SNESAmp.

About the ID666 Tag: I think it is very useful and I would like to see support for it in a WinAMP3 Version.
The Tag won't be updated anymore, because SNESAmp won't be updated also. (The Programmer behind alpha-ii Productions stopped Programming, so there won't be a new Version (I don't expect one)).
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