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#1 |
Junior Member
Join Date: Jul 2001
Posts: 35
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couple more file formats?
I was just bragging to my friend's fiance the other day how cool winamp was 'cause it can play WAY more music formats than WiMP (I sent him an .mtm it wouldn't play). But then I found one today that it wouldn't! Eek! Install another media player besides WinAmp? Here are the two formats I've found so far: .far and .amf. I guess they're both along the same lines as .mods, so I was kinda surprised they weren't already supported since you have other similar formats in there (.669, .mtm, .mod, etc.) Here's a player that does support them, but crashes a lot:
http://www.castlex.com/modplug/player.php3 Hopefully that helps. Don't tell him there are formats WinAmp doesn't yet support, then I'll never get him to switch! thanks and ttyl, mich |
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#2 |
Major Dude
Join Date: Jan 2001
Posts: 543
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Winamp can't play really lots of modules formats (to say the truth, it can play only few of them). And the mod plug-in develompent is almost stopped. If you really want to play them you will need another player (the best one for Windows I know is DeliPlayer).
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#3 |
Junior Member
Join Date: Jul 2001
Posts: 35
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oh yeah, I forgot about DeliPlayer, had that one a while ago. So it's pretty much to be assumed that WinAmp will *never* support these formats??
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#4 |
Major Dude
Join Date: Jan 2001
Posts: 543
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Well, I can do this, say, a bit later. But you should provide links to files of all formats you need.
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#5 |
Junior Member
Join Date: Jul 2001
Posts: 35
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here's a link to a .far song:
http://debian.attica.net.nz/kosmic.o...3/bdda-klf.zip here's a couple .amfs: http://debian.attica.net.nz/kosmic.org/1993/way-klf.zip http://debian.attica.net.nz/kosmic.o...3/sund-klf.zip http://debian.attica.net.nz/kosmic.o...3/relg-klf.zip hope these help! ![]() mich |
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#6 |
Junior Member
Join Date: Jul 2001
Posts: 35
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hey wow... that mod player that always crashes plays Unreal Tournament .umx files... that'd be pretty cool, huh?
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#7 |
ist death
Join Date: May 2000
Posts: 3,704
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umx are just s3m/it/xm containers, they all do work in Winamp if you only extract them with proper software.
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#8 |
Major Dude
Join Date: Jan 2001
Posts: 543
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OK. I'll look what I can do here.
btw, if you have files in any other unusual mod format do not hesitate to give me a link ![]() |
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#9 |
Major Dude
Join Date: Jan 2001
Posts: 543
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So here it goes. Changes:
- FAR loader - info box close on esc - remember position of info box (relative to main window) - fixed lame bug in STM loader (detection) available from here: http://x-fixer.narod*****download/in_mod.zip I really want to test it more thoroughly. Any help is appreciated. Cause the most interesting point is effects, I can make a special version that will blow up a message on any unimplemented effect it finds (so you can send the module to me). Formats under testing are - FAR - 669 - AMF (comming soon, hopefully) If someone is interested, post here ![]() peter: please, move this to your forum. I think there are better chances to find volunteers there. |
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#10 |
Major Dude
Join Date: Jan 2001
Posts: 543
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Next version (beta9). Changes:
- 699 - added tempo effect - fixed displaying of sample names - fixed reloading bug (hit play on a module, open info box, play another one, play this again) - some fixes (now sounds more like in MPT) - more info on samples (in info box) - AMF loader Also under testing: - MED caffine77: the work is done. where is my beer? ![]() peter: send me pm if you read this |
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#11 | |
Junior Member
Join Date: Jul 2001
Posts: 35
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Quote:
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#12 | |
Junior Member
Join Date: Jul 2001
Posts: 35
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Quote:
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#14 |
Major Dude
Join Date: Jan 2001
Posts: 543
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Update (beta10)
code: It will be really cool, if someone will get a blow-up build and test new loaders on a large amount of modules. This is the only way to add support of all/most effects in loaders. caffine77: if you have more FAR files, send them to me. |
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#15 |
Senior Member
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I will integrate it into 4PSetup.
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#16 | |
Major Dude
Join Date: Jan 2001
Posts: 543
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Quote:
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#17 |
Member
Join Date: Feb 2002
Posts: 54
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hi
I found the original zip archive of Composer 669 v1.2: it contains the software, documentation and ten 669 demo files I also found some modules in various formats and i don't know if there are played correctly with in_mod: Name: modules.zip Size: 188Kb Decompressed Size: 316Kb 2 files in archive: ------------------------------------------------------------------------------------------------------ Name | Size | Packed | Modified | Path ------------------------------------------------------------------------------------------------------ BEERBOTT.669 154 637 82 939 01/01/80 00:00 DARKRIDE.MTM 168 753 109 329 09/01/94 19:06 Name: stm.zip Size: 409Kb Decompressed Size: 724Kb 6 files in archive: ------------------------------------------------------------------------------------------------------ Name | Size | Packed | Modified | Path ------------------------------------------------------------------------------------------------------ AGONY.STM 102 773 68 000 23/10/92 20:20 CREAM.STM 167 436 88 116 23/10/92 20:20 DEATHSTA.STM 139 132 90 035 23/10/92 20:20 ICE_T.STM 42 017 21 474 23/10/92 20:20 MASQRADE.STM 94 880 46 899 23/10/92 20:20 TRANSF.STM 194 836 103 869 23/10/92 20:20 if you are interested i can send you the files |
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#18 |
Major Dude
Join Date: Jan 2001
Posts: 543
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Cool. Upload composer and modules.zip somewhere (do not send by email!), I wanna look at them.
MTMs and STMs seem to be played all right. |
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#19 |
Senior Member
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I have only mods, so I can't test it.
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#20 |
Member
Join Date: Feb 2002
Posts: 54
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x-fixer i send a pm to you with the address to download the files
and if you want i can test mods i have with your special in_mod version just tell me where i can download it |
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#21 |
Senior Member
Join Date: Mar 2002
Location: Hydrogenaudio.org
Posts: 114
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bug in in_mod
This (and also Peter's) in_mod incorrectly plays
xm instrument envelopes. I've made two identical modules in two formats to show it. They should sound indistinguishable. They're attached and zipped. |
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#22 |
Major Dude
Join Date: Jan 2001
Posts: 543
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Update (beta11)
code: Blow up build (shows messages on unimplemented effects in extended669, FAR, AMF and OKT) here: http://x-fixer.narod*****download/in_mod_bu.zip It would be great if someone will test 669 with original composer and say how much it differs, especially songs with vibrato effect, like culture.669. (I can't run composer, because it won't run with emm, but my soundcards' legacy drivers require emm). Bedeox: "my" and "peter's" plug-ins is basically the same one, based on MikMod (and most of my changes are to MikMod, not to plug-in). "Not correctly". LOL. It was absolutely ignored. Thanks for good report. And there was no need in sending me pm ![]() |
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#23 |
Member
Join Date: Feb 2002
Posts: 54
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arf this is a mod that was working correctly before but is broken in beta11:
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#24 |
Member
Join Date: Feb 2002
Posts: 54
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669 files are played differently (and I think better but I don't know) in modplug
for example with in_mod: Beerbott.669 there are strange "click" in the sound (not in modplug) Fonetag.669 tempo is much faster than in modplug and for composer 669 maybe you can try DOS BOX, it's an emulator of old 386 with real mode and sounblaster 1.5 wich run on windows and linux: http://sourceforge.net/project/showf...group_id=52551 voila that's all everything else is ok for me ;-) |
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#25 |
Major Dude
Join Date: Jan 2001
Posts: 543
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>arf this is a mod that was working correctly before but is broken in beta11
fixed. will be available with next beta. >669 files are played differently clicks are known. I'm trying to get rid of them with no success. tempo is incorrect in MPT (also known). DOS BOX won't help, because composer needs extended mode. |
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#26 |
Member
Join Date: Feb 2002
Posts: 54
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hehe you're right dosbox doesn't work
but maybe this emulator would work: http://bochs.sourceforge.net/ it seems very complete! but I have not tried it yet |
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#27 |
Junior Member
Join Date: Jul 2001
Posts: 35
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not sure if this is something that's supposed to be disabled or not, but we used to be able to bring up info about the song for the .mtms (I used the alt-3, but I think it's also in the right click menu).
also, found an amf that says it's not supported (I think you're trying to track those down?) here's the link: http://debian.attica.net.nz/kosmic.o...3/klfjpach.zip but yay! I tried a bunch of amfs, and that was the *only* one that it didn't like ![]() Sorry I've been MIA the last few days! I can't seem to find more .far files... grr! I searched both my main computers, and am looking around the net, but not having a lotta luck... and those RAR people that made a different .far format... yikes! However, while doing that, I ran across this page... http://fileformat.virtualave.net/ind_wave.htm it appears to have a bunch of specs, including .far. Didn't make much sense to me, but prolly would to you. Hope it's helpful ![]() Hey, I haven't installed it here yet, but I noticed that Winamp3 plays .umx files natively... think that might sneak its way into this? ![]() this is soo cool ![]() ![]() mich |
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#28 |
Junior Member
Join Date: Jul 2001
Posts: 35
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well, here are two .fars that I found, but neither seems to work (in modplug either), so I don't know if they're corrupt, invalid, or what. But just in case they're of any use to you, here is the link:
http://www.artificiallives.com/mods/modarch/far/ ttyl, mich |
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#29 |
Major Dude
Join Date: Jan 2001
Posts: 543
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>not sure if this is something that's supposed to be disabled or not
for me info box works well on MTMs. What's wrong? >also, found an amf that says it's not supported now it's supported ![]() >I tried a bunch of amfs Please, look what versions of AMFs these were (look in info box). >Hey, I haven't installed it here yet, but I noticed that have you read peter's and my posts about umx (above)? if wa3 can play them this just means that it supports extraction from umx (like from zip/gzip/rar/etc that currently exists in wa2). >well, here are two .fars that I found thanx. they're both OK and play in MPT for me. and now in winamp, too ![]() bigboo: can you give me file from the modules2.zip (starttrekker tune with title "song3") again, but WITHOUT others? And may be it's good time to say. Guyes, I've made file detection proggy that detects over 150 modules formats. I know most of specs resources. Giving me link to one or sending me spec is absolutelly useless, unless you have something really rare (like AMF spec). |
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#30 |
Member
Join Date: Feb 2002
Posts: 54
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ok this is song3.mod alone in his little zip
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#31 |
Member
Join Date: Feb 2002
Posts: 54
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I found 2 mods not playing correctly (okt and xm) (you can download it where I posted the old zips)
modsoktxm.zip (soory its still a zip file i'll download winrar one day maybe ;-) the xm one sounds better in modplug(in the begining of the file), the okt is maybe broken because it doesn't play correctly in deliplayer I know that formats are not supported but tell me if you are interested i'll send them to you: 1 polytracker 2 digibooster 3 futurecomposer 11 med files voila that's all the strange mods I have on my HD so now be happy I'll stop posting all the time here ! hehe |
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#32 |
Member
Join Date: Feb 2002
Posts: 54
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in the in-mod preferences/mixer tab
1. size of the white boxes (for output format / max voices / mixing rate) may be reduced 2. there are 2 typo in the text under the interpolation checkbox: improvement efficiency and no I am not boring LoL |
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#33 | ||||||
Junior Member
Join Date: Jul 2001
Posts: 35
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Quote:
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But anyways, never mind... Winamp3 doesn't actually support them, so I have no idea why it's even in the media preferences. I tried playing some in there, but it doesn't pay any attention to them, but seemed more than happy to (uselessly) associate them with itself. Enigmatic. ![]() Quote:
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#34 |
Major Dude
Join Date: Jan 2001
Posts: 543
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about last fixes (amf & far) - i was referencing to the version, that I have not uploaded yet ('cause I'm not going to upload new version every hour
![]() about info box - try to open winamp.ini and delete info_x=, info_y= lines from it. about wa3 and UMX read here. |
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#35 | |
Junior Member
Join Date: Jul 2001
Posts: 35
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Quote:
![]() Took out the in info lines in the winamp.ini, and still no avail. The playlist editor still loses focus, but nothing comes up. The info_x and y lines were both set to 0. There was also a stray "=0" without a var name, but removing that didn't help either. ![]() That's fine that UMX doesn't work in wa3, that's kinda outside of what we're working on here. I should have actually tried to play one in wa3 before I said something, but I've had such good luck with WA, I thought if it said it would work, then I didn't need to ![]() ![]() ![]() mich |
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#36 |
ist death
Join Date: May 2000
Posts: 3,704
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X-Fixer: nice job, i'm only afraid that i will have some sort of trouble porting the new changes to Winamp3 (perhaps i'll redo entire wa3 port), i dont think i can give the sourcecode away, this time for real.
i'd love to move this to my forum, but i am afraid that vbb doesn't allow me to do that (i can put a sticky with link to this thread). if you want weird mod files - sure, i have a bunch of them (been hacking Jazz Jackrabbit 2 .j2b format, managed to get through the compression but i still can't play what i get in output), i'll upload them somewhere later. |
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#37 |
Major Dude
Join Date: Jan 2001
Posts: 543
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Update (beta12)
code: bigboo: okt and xm, that you've sent, should play ok now, but, please, check it. and no, I do not need any files now. caffine77: this should help with your info box probs. (btw, what winamp version do you use?) |
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#38 |
ist death
Join Date: May 2000
Posts: 3,704
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or better: any ideas WTF are .AM files ? (thats apparently what i've got)
they've got RIFF headers and stuff, i think they're possibly converted from impulsetracker (but i'm not sure) |
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#39 |
Major Dude
Join Date: Jan 2001
Posts: 543
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when asking about RIFF files it's good idea to give RIFF magic field. If it's "AMM2" I can give you specs. You can try my filetype prog - if I have any idea about a format it's very likely to be detected by it.
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#40 |
ist death
Join Date: May 2000
Posts: 3,704
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the main riff type is 'AM ' (with 2 spaces, damn vbb). i've found a proggie to convert other mod formats to AM, i'm working on my own hack; since only one game (Jazz Jackrabbit 2) appears to be using it, i'll put an AM->IT converter into my new game music ripper.
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