Old 9th August 2001, 22:27   #1
Zylot
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Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 803
6 more from ZT

-----------
Black Hole:
Kinda like "Many Colors" but reacts to the music in varying ways.
-----------

[preset00]
fGammaAdj=2.000000
fDecay=0.988000
fVideoEchoZoom=1.483841
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.010000
fWaveSmoothing=0.720000
fWaveParam=-0.360000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.009963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=0.999999
sy=0.999830
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .4*sin(time*.888);
per_frame_3=wave_g = wave_g + .4*sin(time*.777);
per_frame_4=wave_b = wave_b + .4*sin(time*.666);
per_frame_5=rot = .1;
per_frame_6=zoom = zoom + bass*.05;
per_frame_7=decay = 1 - mid * .07;
per_frame_8=rot = rot + treb*.001;
per_pixel_1=zoom = zoom + rad*.05;

--------------
Cloud of Fire:
More fun with high decays, a high speed trip through a burning hot cloud... not unlike the weather today
--------------

[preset00]
fGammaAdj=1.000000
fDecay=0.900000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.640299
fWaveScale=0.609133
fWaveSmoothing=0.900000
fWaveParam=-0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=0.999831
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .255*sin(time*.366);
per_frame_3=wave_g = wave_g + .255*sin(time*.222);
per_frame_4=wave_b = wave_b + .255*sin(time*.288);
per_frame_5=wave_r = wave_r + bass*.3;
per_frame_6=wave_g = wave_g + treb*.3;
per_frame_7=wave_b = wave_b + mid*.3;
per_frame_8=rot = .1*sin(time);
per_frame_9=zoom = 1.3 + .15*sin(time);
per_frame_10=decay = 99994 + (1 + abs(bass) + abs(treb) + abs(mid));

---------------
Dark Heart of the Collective:
A dark pulsing sphere.
---------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.274297
fWaveSmoothing=0.720000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=0.999831
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .255*sin(time*.366);
per_frame_3=wave_g = wave_g + .255*sin(time*.222);
per_frame_4=wave_b = wave_b + .255*sin(time*.288);
per_frame_5=wave_r = wave_r + bass*.3;
per_frame_6=wave_g = wave_g + treb*.3;
per_frame_7=wave_b = wave_b + mid*.3;
per_frame_8=zoom = 1.4 + .1*sin(time*.55);
per_frame_9=decay = .75 + .05*sin(time*2) - treb*.05;
per_pixel_1=zoom = zoom + (-rad) + bass*.2

---------------
Flight of Harrier:
Remember Space Harrier? Think of that, cept in revers.
---------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.499900
wave_x=1.000000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=sy = .9;
per_frame_3=sx = 1.02;
per_frame_4=wave_r = wave_r + .25*sin(time*.444);
per_frame_5=wave_g = wave_g + .25*sin(time*.333);
per_frame_6=wave_b = wave_b + .25*sin(time*.222);
per_frame_7=wave_r = wave_r + bass*.1;
per_frame_8=wave_g = wave_g + treb*.1;
per_frame_9=wave_b = wave_b + mid*.1;
per_pixel_1=sy = .9;
per_pixel_2=zoom = zoom - rad*.1

--------------
Mixing Pot:
Heavy duty swirling goodness
--------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.000000
fWaveSmoothing=0.720000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999963
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=0.999831
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=wave_r = wave_r + .255*sin(time*.366);
per_frame_3=wave_g = wave_g + .255*sin(time*.222);
per_frame_4=wave_b = wave_b + .255*sin(time*.288);
per_frame_5=wave_r = wave_r + bass*.3;
per_frame_6=wave_g = wave_g + treb*.3;
per_frame_7=wave_b = wave_b + mid*.3;
per_frame_8=zoom = zoom + .01 + .1*sin(time);
per_frame_9=zoom = zoom - bass*.1;
per_frame_10=cx = cx + .1*sin(time*.111);
per_frame_11=cy = cy + .1*sin(time*.222);
per_pixel_1=zoom = zoom + abs(x-.5);
per_pixel_2=zoom = zoom + abs(x-.5);
per_pixel_3=rot = .2*sin(rad*(2 - 10*sin(time))-time*4);

---------------
The Deeper:
Nice tunnel effect
---------------

[preset00]
fGammaAdj=2.000000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=0.302995
fWaveSmoothing=0.750000
fWaveParam=1.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.499900
wave_x=0.980000
wave_y=0.500000
per_frame_1=warp = 0;
per_frame_2=sy = .9;
per_frame_3=sx = 1.02;
per_frame_4=wave_r = wave_r + .25*sin(time*.444);
per_frame_5=wave_g = wave_g + .25*sin(time*.333);
per_frame_6=wave_b = wave_b + .25*sin(time*.222);
per_frame_7=wave_r = wave_r + bass*.3;
per_frame_8=wave_g = wave_g + treb*.3;
per_frame_9=wave_b = wave_b + mid*.3;
per_pixel_1=sy = .9;
per_pixel_2=zoom = zoom - rad*.1;
per_pixel_3=rot = rot + .6 + .39*sin((rot + rad*.2)+time);

-----------------------------------------------
I'm afraid I cannot update my website for a week or two more, so you must wait for screenshots and lame descriptions
Enjoy
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Old 10th August 2001, 00:30   #2
Krash
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Location: Sydney, Australia
Posts: 977
Dammit - I had one called black hole... should've released it. Oh well. You'rs is more black hole-y than mine, anyway.

The deeper is very cool. Me rikey very much.

- Krash
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Old 10th August 2001, 04:38   #3
Jessail
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Join Date: May 2001
Location: Berlin :: best party location
Posts: 47
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i´m impressed...

Hi all..

I am impressed with everyones work here, I love more than 80% of all posted presets here.l I follow the milkdrops threats since it was first released.
You guys increased my viewing pleasure very much. I loved milkdrop
since it was first released.
In the beginning it was as good as geiss, which is one of the
best things for a party.. (projector).
Now Milkdrop is with your help way better and .. to make it short...
please keep up the good work.

Bye.
Jessail
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Old 10th August 2001, 05:11   #4
Jessail
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Join Date: May 2001
Location: Berlin :: best party location
Posts: 47
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allmost forgot..

Many thanx to Ryan Geiss for his wonderfull plug-ins.
It does not matter if it is Geiss, Drempels or Milkdrop..
I enjoyed all and with me countless others whom I showed.
Since I am a software developer too, I am more than
impressed by his work.
He is somethink like my personal hero.

Enough now.
Jessail
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Old 10th August 2001, 17:12   #5
Zylot
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Posts: 803
Thanx Krash, sorry I took yer name Just throw out a "Krash's Black Hole"

Jessail: Aye, Milkdrop is a godsend! We'll keep dishin' out presets for yah.
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Old 11th August 2001, 01:46   #6
Krash
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Location: Sydney, Australia
Posts: 977
No problems

I renamed the file anyway - no biggie. The name might be a little more appropriate now. I'll just post it here. It's a modification of the pistons preset.

==================
Event Horizon.milk
==================

[preset00]
fRating=3.000000
fGammaAdj=1.900000
fDecay=0.980000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800000
fWaveScale=1.981000
fWaveSmoothing=0.600000
fWaveParam=0.800000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
fZoomExponent=0.083111
fShader=0.000000
zoom=0.995000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.000000
sx=1.000000
sy=1.000000
wave_r=0.600000
wave_g=0.600000
wave_b=0.600000
wave_x=0.505000
wave_y=0.500000
per_frame_1=wave_r = wave_r + 0.200*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.200*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.200*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=dx=-0.0005;
per_frame_5=dy=-0.0005;
per_pixel_1=zoom=sx+0.07*sin((2*y+1)*rad*18 + time*9);

- Krash
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Old 16th August 2001, 04:10   #7
Zylot
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Location: Pa, US(of)A
Posts: 803
Heh, oddly, black holes suck in light, not radiate it, so what possessed me to name mine black hole is beyond me

As fer Event Horizon, it reminds me of the movie quite well, and anything that reminds me of an awsome movie like that is worthy of greatness

-------------
What do you wish for?
--Instrumentality
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