Old 21st January 2006, 19:57   #1
jheriko
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More tools...

I have just finished a slightly updated version of Image2GVM (1.1) and a beta version of a new tool, Model2GVM. They are both dependent on the Microsoft .net framework.

http://jheriko.kicks-ass.net/avs_pro...0_5_beta_1.exe
(130k, slightly too large to attach)

Model2GVM allows loading of .obj and .3ds model files with correct normals, diffuse, ambient and specular materials to be exported to .gvm in a few different formats.

It provides a preview pane (with slightly dodgy mouse control... I will fix this) which renders the model using triangle.ape with zbuf and back face culling.

It is a little unstable, but the bugs I know about will produce a small message box with a "Fatal error:..." message. For any other crashes I haven't encountered yet please paste all details here so I can try to decipher it and fix the problem.



There are several features I intend to add before version 1.0

(*)'Fraction' compression on materials, using the same technique as Image2GVM
(*)Output of indexed vertex, normal and material lists from which the triangles are defined (this produces MUCH smaller files and is generally efficient)
(*)Complete help
(*)Outputting simple subdivision code with .GVM
(*)obj4avs.exe compatible options
(*)Simple Render / Triangle code output
(*)Improved renderer (the current one doesn't do anything with specular or ambient components)
(*)Removal of (virtually) all bugs

Some features I might implement in a post 1.0 version:
(*)MD2 and MD3 model support (no materials)
(*)Evallib code window to allow custom renderer (similar to Render / Triangle APE)
(*)Generating triangle material from texture map
(*)In editor triangle subdivision/merging
(*)Precomputed lighting/shadowing options

If there are any features which you would find useful, please let me know. Also if there are any other model formats which you would like supported, let me know and I will look into it... no promises tho, most formats are hell to work out.

Enjoy

-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 22nd January 2006, 15:18   #2
jheriko
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GVM Tools 0.5 beta 2

Slightly updated version...

-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 24th January 2006, 02:58   #3
jheriko
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I put a newer version up here...

http://www.deviantart.com/deviation/28096463/

Should be faster than my crappy http server..

Now includes some sample presets

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Old 24th January 2006, 10:48   #4
JaVS_v2.5
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I've installed this program to my computer.. (include with the updates from another thread of yours too).

But, some kind an idiot error kept popping out when I'm trying to open it (Error Starting Program). It said; "A required .DLL file, MSCOREE.DLL, was not found."

So, am I missed some of your updates?

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Old 24th January 2006, 13:13   #5
jheriko
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Re: More tools...

Quote:
Originally posted by jheriko
They are both dependent on the Microsoft .net framework.
http://www.microsoft.com/downloads/d...displaylang=en

Update your windows with this. Future other software will require this framework too... M$ is pushing it as their next target platform. I am working on getting it to work without .net without having to port the code to c++ but its a while off yet... sorry bout that.

.net helps me make stuff a lot lot faster

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