Old 21st October 2007, 11:32   #1
Grandchild
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what is milkdrop2?

simple question, but there seems to be little information here in the forums or elsewhere.
what exactly is new about md2?
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Old 22nd October 2007, 17:27   #2
Flexi
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new: DX9 support for Pixelshader2.0
(if your graphics card is PS2.0-capable)

see the preset authoring board for more infos
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Old 22nd October 2007, 17:40   #3
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oh... ok. i just thought it was sth really new and fascinating to make it a new version or sth [maybe PS2.0 is???]
and there is no notice about a new version on any of the md pages [milkdrop.co.uk, wikipedia, nullsoft, etc]
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Old 1st November 2007, 02:04   #4
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OK, another question - who worked on MD2, or perhaps an easier question - where is the development forum for the people who worked on it?

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Old 1st November 2007, 11:18   #5
CraigF
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Ryan Geiss is the author of both Milkdrop and Milkdrop2.

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Old 1st November 2007, 13:32   #6
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Quote:
Originally posted by Telek
OK, another question - who worked on MD2, or perhaps an easier question - where is the development forum for the people who worked on it?
Ryan Geiss is the author, of course.
Testing and some initial presets by Rovastar.
Some minor integration work by a few of us on the Winamp team.
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Old 1st November 2007, 16:51   #7
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List of changes include:
Quote:
...pixel shaders, noise, jpg textures, gaussian blurs, preset mash-up features and a 'back' button...
Source: GEISSWERKS

Latest skin: fCrcl
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Old 8th November 2007, 02:58   #8
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Quote:
Originally posted by Flexi
new: DX9 support for Pixelshader2.0
(if your graphics card is PS2.0-capable)

see the preset authoring board for more infos
Heh, I wish I had thought to check here in the forums before trying MD2 ^^;. It froze my computer for a moment, then put it into safe mode.

Guess my graphics card isn't PS2.0 capable. Had to uninstall that plug in and went back to my good ole normal Milk Drop.

~~Bee
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Old 16th November 2008, 14:18   #9
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I was looking at my Milkdrop2 settings because I got a new computer so I am cranking up all everything I can and sofar with great success. Though I found in the "Image Cach" area under the "Artist Tool's" tab it says something about me being able to put more textures in the milkdrob2/textures folder and after looking in there it is all .jpg's. . . does this mean I can just add any new .jpg and I get more textures? I am thinking about getting a bunch of stuff from Deivantart.com
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Old 17th November 2008, 02:47   #10
Flexi
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that's right. But actually there are only a very few presets which use random texture selection.

Those presets with specific texture use are also quite easy to change. Simply edit the sampler expression in the shader code (in the declaration and at the tex2d(sampler, uv) expression). A look into the preset authoring guide will help with most questions.

(while running a textured preset press M to open the editor menu, move to the warp or comp shader code and find the lines with the sampler expressions. Ctrl+Enter will immediately apply your changes. then maybe save it under a new name. If you try this, you will like the lock feature too - press Scroll to to lock the preset you're working on)

have fun
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