Old 8th October 2001, 07:32   #1
unchained
Major Dude
 
Join Date: Jul 2001
Location: richmond, va
Posts: 639
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Tribute to Zylot

The effect is just so crazy I thought I'd try my own mod.

===============
Mind of Morat
===============
[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.990000
fVideoEchoZoom=2.781671
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.740000
fWaveScale=0.098609
fWaveSmoothing=0.800000
fWaveParam=-0.380000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.077444
fZoomExponent=1.006290
fShader=0.190000
zoom=1.040200
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.015000
ib_r=0.550000
ib_g=1.000000
ib_b=0.499900
ib_a=0.000000
per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_4=zoom = zoom + 0.020*( 0.60*sin(0.239*time) + 0.20*sin(0.296*time) );
per_pixel_1=dx=rad*sin(ang*10)*.2*pow(rad,3);

And here's the same thing (kinda) with a bit of logic bomb thrown in
===============
The Mind Bomb
===============
[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.971000
fVideoEchoZoom=1.008149
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.740000
fWaveScale=0.098609
fWaveSmoothing=0.800000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.077444
fZoomExponent=1.028415
fShader=0.190000
zoom=1.149021
rot=0.300000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.100000
ib_size=0.015000
ib_r=0.550000
ib_g=1.000000
ib_b=0.499900
ib_a=0.100000
per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_4=zoom=zoom+.12*sin(time*2.11);
per_frame_5=wave_mystery=wave_mystery+.2*sin(time*.822);
per_frame_6=ib_r=wave_g;
per_frame_7=ib_g=wave_b;
per_frame_8=ib_b=wave_r;
per_frame_9=ob_r=wave_b;
per_frame_10=ob_g=wave_r;
per_frame_11=ob_b=wave_g;
per_frame_12=ob_a=if(above(bass_att,1.3),1,ob_a);
per_frame_13=ib_a=if(above(treb_att,1.3),1,ib_a);
per_frame_14=rot=rot+.2*sin(time*.621);
per_pixel_1=dx=if(above(sin(time),0),rad*atan(ang*10)*.25*sin(time*.5),dx);
per_pixel_2=dy=if(below(sin(time),0),rad*atan(ang*10)*-.15*sin(time*2),dy);

Might try for something a bit more original in a little while. The chip fan on my geforce blew, and I need to find something to slap on there before I run milkdrop all night and melt it.

--
unchained
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Old 8th October 2001, 16:11   #2
Zylot
Major Dude
 
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Join Date: Jul 2001
Location: Pa, US(of)A
Posts: 804
Eep, sorry to here 'bout the GE, that sucks...

I like the tribute though, good stuff. I'm liking the mods of Mind of __ . The Mind Bomb is really good.

-------------
What do you wish for?
--Instrumentality
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