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#1 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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Vortex Skin in Progress
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#2 |
Major Dude
Join Date: Aug 2002
Location: 18 inches from hell
Posts: 736
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I would like to and love to code this skin. After 17th, I have a loooot of free time, and i don't want to waste it. If you wud like me to code it, PM me or e-mail me.
This skin looks nice and awesomely cool. My MAKI contribs.: ![]() My WebSite My Blog My Skins: fnk 32 Rioport v1 Sienna Burning Steel My Saying: Eat healthy, Stay fit... Die Anyway |
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#4 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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thanks guys!! I will do that Hammerhead. This one will definately get shadow.
Rohan- What i wanted to do with this skin is put the EQ under the main glass having it fade in and out like my dominator skin that frisbee worked on. Also have fading buttons or animated buttons. also a mini mode that can stretch. I want the skin to keep its sleek look, so not alot of buttons hopefully on it. I will give you the .wal with all the buttons placement. then you can have at it and we will see what ya got ![]() |
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#5 |
Major Dude
Join Date: Jul 2003
Location: UK
Posts: 1,316
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cool 3d look to it Quad
![]() ![]() it needs some cooler cbuttons on it tho i reckon than just those ones planted on it (even tho its wip) the overall design is cool, i just reckon those buttons dont do the rest of the design much justice |
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#6 |
Major Dude
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nice going QH
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#7 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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anyone wanna try to make better buttons on the face? I will have this as a community project if you guys want.
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#8 |
Major Dude
Join Date: Jul 2003
Location: UK
Posts: 1,316
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a quick mock up of an example button, just an idea
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#9 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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Ya that looks beter than mine, I will redu em with that style thanks!!
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#10 |
Major Dude
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lighting's a bit messed up on the top. it's looking way too blurred the way it is.
other than that, it's quite nice, though you really need new buttons ![]() slob made a nice suggestion with those buttons, but there are so many glass-buttons around, and some rendered 3d-buttons would look way better, i think. would make this thing more interesting contact me if you need any help! Frozen skins: Gravestone Betaskins: Mushroom ::-:: The Claw In development: TechnodropFinished: Draculas Helmet (<-- still waiting for some color themes!) ::-:: Hal's eye |
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#11 |
w3 addict
(Major Dude) Join Date: May 2004
Location: Norway
Posts: 1,806
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Yeah, I know it's an exmple, but the button is looking way to illuminated to actually be where it's located..
The type of style is perfect though. Just would be nicer if not so intense. And I would have a little left offset on the lightsource too, as I can see of the base, the light is coming almost straight from above, with a little left offset. 09 F9 11 01 9D 74 E8 5B D8 41 56 C3 63 56 81 C0 |
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#12 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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chippin away
Rontz -Pulsedriver,
I will work on the light source and your other comments. Here is the new face with alot of new features, added 1.animated visuals 2.EQ behind animation 3.new buttons 4: S2 timer all buttons on face are working left side are the ML PL AVS PREF right side are the Song memory buttons. lots buttons still to add. Would like to have a programmer work with me to add some new features that he would desire in it like what a skin has never had before. I would like to pass it around to Rontz, Slob, and Pulsedriver. to see if they can add some stuff they think it needs. I think it would be fun, but we all have to agree that it looks good and Maki works well. please tell me what looks bad ect..ect.. here is the latest |
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#13 |
Major Dude
Join Date: Jul 2003
Location: UK
Posts: 1,316
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sounds/looks cool QH
count me in ![]() |
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#14 |
Major Dude
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nice
![]() Frozen skins: Gravestone Betaskins: Mushroom ::-:: The Claw In development: TechnodropFinished: Draculas Helmet (<-- still waiting for some color themes!) ::-:: Hal's eye |
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#16 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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Saturation I will fix thanks,, Hey Hammer can you do alittle coding on this too? Some thing that you think it needs, your choice doesnt have to be big.
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#17 |
Pancakes!
(Major Dude) Join Date: Feb 2005
Location: Colour, if you're, you know...
Posts: 3,527
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I'm not liking the buttons (play pause stop etc...) the othr buttons are fine it just seems like those buttons don't fit.
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#18 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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Ok I adjusted it again taken all comments into account Plus added new stuff.
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#19 |
Major Dude
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looking good Quad, i like the buttons now and esp. those 3d buttons on the lcd
![]() also, maybe use symbols for the component buttons labels instead of letters. |
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#21 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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Hey Leech thanks, I know you are busy with Kameleon. Speakers? hmmm I have 7 animations in there already I think it might conflict with the animation maki that is in there already. If you want to code em and have em not seen but as a option to turn on that would be good for me. hehe. I will look into the symbols to.
Hammer any one of these things you could code 2 drawers .. you see the white things on the side. One drawer would have the color themes and the other has a config drawer with options that would have the fading cbuttons on off and the membuts fading on off. with other stuff. or you can make a stretchable shade mode like the winamp modern one. i know that is tough maybe someone else can code this. I will supple the shade with the components on it you just have to make it stretch and get smaller. Or again you could make the standard frame like you did with resurgence with those cool Buttons on it with play, seek ect.. or AVS behind the main screen- works with a button on off. Things that havent been done in a skin that I would like to see and I have dreamed about... //text (song and timer) that reacts to the beat- gets brighter //Arched text or angled text (timer songticker) //Color Theme Buttons a button that is directly linked to a specific theme. Are you sure there is no way around this Leech, Hammer? //a button on the EQ that turns 5.1 surround on /off //A 20 slider eq. add to this list and see if we can get some of these done. Thanks again guys all will get credit for what they have done. |
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#22 |
Major Dude
Join Date: Aug 2002
Location: 18 inches from hell
Posts: 736
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Finally, my exams are over and I am as free as a bird.
![]() My MAKI contribs.: ![]() My WebSite My Blog My Skins: fnk 32 Rioport v1 Sienna Burning Steel My Saying: Eat healthy, Stay fit... Die Anyway |
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#23 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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ok rohan Check your PM you can start with anyone of those things on the list.
Anyone else want the .wal that wants to work on this? |
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#25 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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yeah-ha! thanks Hammer
Rohan wait till he's done with that. I will send the Shade to you or you can try and design one yourself. |
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#26 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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shade
I think I will use this shade Hammer.
Do what you want with it. |
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#27 |
Junior Member
Join Date: Sep 2005
Location: USA
Posts: 6
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this skin looks cool...
crazy stuffs... cant wait to see the final version |
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#28 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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Leech can we borrow this from kameleon
hoverglow.m #include <lib/std.mi> Global guiObject triggerObject, glowObject; System.onScriptLoaded() { group scriptGroup = getScriptGroup(); string param = getParam(); triggerObject = scriptGroup.getObject(getToken(param,",",0)); glowObject = scriptGroup.getObject(getToken(param,",",1)); if (glowObject) { glowObject.setAlpha(0); glowObject.setTargetSpeed(0.5); } } System.onScriptUnloading() { return; } triggerObject.onEnterArea() { if (glowObject) { glowObject.cancelTarget(); glowObject.setAlpha(255); } } triggerObject.onLeaveArea() { if (glowObject) { glowObject.cancelTarget(); glowObject.setTargetA(0); glowObject.gotoTarget(); } } and will it work with this line in button ID glowImage="main.button." glowy="-3" gloww="30" glowh="29" |
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#30 | |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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Re: Re: shade
Quote:
Go ahead and work on the drawers and I will send it in a couple days. tks |
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#31 |
Major Dude
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hey, been away for a while. yes you can use that code no problem. most of the codes there are reusable and feel free to use them.
but, glowImage="main.button." glowy="-3" gloww="30" glowh="29", would not work with that code. thats the one for the XUI object i had in kameleon. all you need to do is place the trigger object id and the glow object id on the param like this: code: |
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#32 | |
Major Dude
Join Date: Aug 2002
Location: 18 inches from hell
Posts: 736
|
Quote:
My MAKI contribs.: ![]() My WebSite My Blog My Skins: fnk 32 Rioport v1 Sienna Burning Steel My Saying: Eat healthy, Stay fit... Die Anyway |
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#33 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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couple days and I will send you what hammer is done with.
Then I will see what you can work on after that. I am almost done with the shade. |
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#35 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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new beta sent to Hammer
This has the Colortheme Midnightfire and the Shademode that Hammer will make stretch like Winamp Modern Skin.
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#37 |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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PM'd to ya. Thanks Again!
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#38 |
Major Dude
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nice!
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#39 |
Senior Member
Join Date: Mar 2002
Location: Kingdom of Amber
Posts: 281
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I find this detail breaks the elegant design of the edge, but it's just my opinion.
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#40 | |
Major Dude
Join Date: Jan 2003
Location: Washington State
Posts: 1,133
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Quote:
UUL.. You want to make a special Standard frame for this, with cbuttons and songticker on it? Last edited by QuadHeliX; 23rd September 2005 at 15:52. |
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