Old 5th October 2002, 01:03   #1
ryan
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For All the Newbies

With all of them roaming around.. I though I would recompile this..And with alot more codes

-- The last compilation can be found here. http://forums.winamp.com/showthread....threadid=89375

Krash Beat Code
Author: Krash

Krashs beat detection code in a blank preset.

------------

Indecision Code Series
Author - Krash (mods by MV mod by Rovastar and Cx and Cy mod by idiot)

Original --

Code that calculates the wave movment based on different variables..
For more info go see -- http://forums.winamp.com/showthread....threadid=89585

Motion Vectors --

Original modified by Rovastar for use on Motion Vectors.
For more info see -- http://forums.winamp.com/showthread....threadid=89334

Cx and Cy --

A not so good mod (yet) im still working on it.

------------

Bouncing Ball Code
Author -- Krash

A code that simulates a bouncing ball.

------------

Ripple Code
Author -- Krash

A code that simulates a "ripple".

------------

Unchained Beat Code
Author -- Unchained

The beat detection code Unchianed wrote.

------------

Unchained and Che beat detection
Author -- Che and Unchained

Originally Che's beat detection code that Unchained modded.

------------

Counter System
Author -- Zylot

A code thats basically a replacement for the time variable. But dont sell it short, It has great uses.

idiot beat code
Author -- idiot

A code I wrote for beat detection (inspied by unchained) still a off (or alot )

------------

Timed Variables
Author -- idiot

Nothing really special about this.. It is basically a bunch of sine waves on different frequencies.

------------

Thresh Code
Author -- Geiss

A very nice beat detecion code. To see it at its best check out the Geiss - Shift preset.

------------
Custom Zoom
Author -- Geiss

A code that creates zoom using dx and dy. You can change the way zoom interacts with zoomexp and a few other things.

------------

Blank

A blank preset

------------

Maybe Rova will make this sticky this time
And if anyone has anything to add just post it below.

- idiot
Attached Files
File Type: zip c.zip (12.4 KB, 3714 views)
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Old 5th October 2002, 05:20   #2
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you whore, it's more then just a time replacement.. it's a system that allows you to setup special events and dramatically change the preset during intervels on a relative level without progress, with varying speeds.

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What do you wish for?
--Instrumentality
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Old 5th October 2002, 08:20   #3
ryan
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Quote:
And if anyone has anything to add just post it below.
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Old 5th October 2002, 12:46   #4
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Ok stuck.

Well done.

Also useful is the shift code and as this is your little project could we change them to have a little more so that the beat code does stuff where possible. Say for Krash's beat code ib_a = beat or zoom = zoom + beat or something together with a few comments.

Idiot do you fancy writing up this for the tutorial on the website. Actually that is in need of an update if is months out of date anyone fancy doing stuff for it????? We have some new faces since the last update here too (and an old one who returned to the fry )....any takers?!

"Rules are for the guidance of wisemen and the obedience of fools"

Visuals - Morphyre www.Morphyre.com
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Old 6th October 2002, 08:31   #5
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Just tell me all you want me to write rova I would do it BTW can you fix my post on the indecisive part it says mod by wave mod by.. and it should say MV mod by
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Old 6th October 2002, 19:04   #6
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Idiot: You fergot rovas multiple centers of rotation code

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--Instrumentality
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Old 6th October 2002, 19:09   #7
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What preset is it in?
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Old 7th October 2002, 00:14   #8
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I whole bunch of um, like Jesters

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--Instrumentality
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Old 15th October 2002, 21:37   #9
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Here is a Milkdrop Basics I wrote in .milk format

I uploaded this to my site so if there are errors I can re-upload it and not have a bunch of crappy ones on here.

http://www.geocities.com/i_dio_t/MilkdropBasics.zip


Please report errors, typos, or anything wrong in general to idiot_24_7@hotmail.com
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Old 2nd March 2003, 10:59   #10
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Quote:
Originally posted by Zylot
Idiot: You fergot rovas multiple centers of rotation code
That's MY code, dammit! =P

- Krash

Eighty-three percent of all statistical quotes are made up on the spot.
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Old 2nd March 2003, 12:38   #11
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wow, i was just reading over this earlier and someone replies.
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Old 4th March 2003, 14:02   #12
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Quote:
Originally posted by Krash
That's MY code, dammit! =P

- Krash

"Rules are for the guidance of wisemen and the obedience of fools"

Visuals - Morphyre www.Morphyre.com
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Old 4th March 2003, 21:11   #13
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I've been working on the tutorials about how to use the "codes" for the site Rova. I just haven't been working as much. I have a few more to go and they will be finished. I will also try and include the "multiple centers of rotation" code if I don't forget
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Old 4th March 2003, 21:22   #14
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Cool I look forward to it I might do some work on the tutorial myself. They are in need of an update. It has been a year I think

"Rules are for the guidance of wisemen and the obedience of fools"

Visuals - Morphyre www.Morphyre.com
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Old 5th March 2003, 00:48   #15
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I just noticed i've been here for a year now
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Old 5th March 2003, 13:16   #16
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Yeah, my tutorials are pretty out of date now. I worte them for v1.0, I think, so there's been some features added in since then.

Idiot, FYI, the multiple centers of rotation first appeared in my two "War Machine" Presets. This was quickly followed by some collaborative efforts producing "Indecisive Mosaic" (Which is still one of the most gorgeous presets, IMO). Shortly after, Rova modded the code and produced "Cerebral Demons" - Which he uses to plug milkdrop when he gets the chance =]

The actual multiple centers of rotation code is pretty simple:

- From War Machine (Shifting Complexity) -
per_pixel_1=cx = ((0&(x*q2-0.5))+0.5)*q3;
per_pixel_2=cy = ((0&(y*q4-0.5))+0.5)*q5;

Where:
q2 is the number of centers horizontally
q4 is the number of centers vertically
q3 and q4 are half of q1 and q2 respectively (calculated that way to cut down on the number of operations - using ...*q2*0.5 would have worked fine)

q2 and q4 can be set to fixed numbers (Indecisive Mosaic, Cerebral Demons), to whole values (War Machine Shifting Complexity), or to oscillating values (I made one, but I can't remember it now). It's also possible to add offsets to change where the centers of rotation are "centered" on the screen (Indecisive Netting)

Have fun putting the tute together - I look forward to reading it =]

- Krash

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Old 5th March 2003, 13:23   #17
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I don't think I'll have much fun, But it will be a challenge

I'll get to work when I get home from school (around 7/8 hours )
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Old 5th March 2003, 13:58   #18
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hehe krash plugging MD well someone has too.

Also ANd I cannot remember exactly as not at home at the moment.

If you take the line
cx = ((0&(x*a-b))+b/10)*a/20;
where a = the amount of circles and b is the 'offset' value. If you use a forumla like above (I think it is that...(a any number above 2 andb below 1 I think..) The centers of rotation will remain 'static' and the is no 'drift' across teh screen. They are more symeticial.

"Rules are for the guidance of wisemen and the obedience of fools"

Visuals - Morphyre www.Morphyre.com
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Old 5th March 2003, 22:05   #19
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Rova, Bang on your keyboard a few times j/k

Thanks for the extra stuff.. I'll get to work as soon as im done w/ my homework (damn you Mr. Bond and you 3 chapters/ night homework )
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Old 19th September 2005, 19:13   #20
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Uhh...I like the files, but unfortunatly, I have no clue as to how to use them. Perhaps an example as to how it would be used might be included. yeah...oh, and hi.
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Old 12th May 2006, 12:11   #21
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Seems this little project of mine will never be finished. I sort of forgot about it, but now these forums have hardly any activity. Maybe if interest picks up again, I'll start it back up.
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Old 20th May 2006, 23:31   #22
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Please finish ryan! I just finally upgraded my computer to the point that I can use Milkdrop fullscreen beautifully, and I'm also taking some college math classes and can actually begin to grasp some of the programming and math that encompasses the presets and art/math/fractals behind all this! Heck, I even registered to the forums just to post and ask you and learn more I'm so intrigued now. I'm game, please let me learn more!
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Old 11th January 2007, 09:18   #23
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Byte, I am in a very similar situation to you. I have just started making some basic presets, though i feel i am here a few years too late.

Anyways, this is a registration of interest - ryan: start it up again!
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Old 4th November 2007, 05:34   #24
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Hmm..

It's funny how when I posted all this I was in highschool. And now I've been out for a year.

Time flies.

If anyone wants the tutorials I made just post here and I'll email them to you.

edit: Actually, they've been lost over the years.

edit 2: 5 years, holy shit. I didn't realise it was that long.
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Old 4th November 2007, 23:01   #25
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Quote:
If anyone wants the tutorials I made just post here and I'll email them to you.

edit: Actually, they've been lost over the years.
If they should turn up again I'd love a copy.

clancy_s at yahoo.com
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Old 5th December 2007, 15:48   #26
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Time does fly, doesn't it..

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Old 26th December 2007, 14:29   #27
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Cool I look forward to it I might do some work on the tutorial myself. They are in need of an update. It has been a year I think
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Old 26th December 2007, 14:47   #28
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I've got a partial tutioral i was working on for the beta, I would donate that to the cause, its no where near done but theres some good stuff in there

Blah!
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Old 5th June 2009, 11:15   #29
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Quote:
Originally posted by Clancy
If they should turn up again I'd love a copy.

clancy_s at yahoo.com
Sorry dude. Unless anyone else has them, they're gone. I haven't used milkdrop in a few years (at least to make a preset)

I can't use it now, unless there is a nix port.
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Old 5th June 2009, 19:31   #30
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Quote:
Originally posted by ryan
unless there is a nix port.
http://projectm.sourceforge.net/
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Old 16th January 2011, 12:18   #31
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Damn just noticed that. Thanks Flexi
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Old 16th January 2011, 21:28   #32
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wow, sorry
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Old 12th December 2014, 06:46   #33
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I'm looking for the milkdrop.co.uk preset guide since the website is dead? Is anyone can share?

Thanks
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Old 12th December 2014, 10:33   #34
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documentation: http://www.geisswerks.com/milkdrop/milkdrop.html
preset authoring guide: http://www.geisswerks.com/milkdrop/m...authoring.html

have fun!
PS, everything is included in the plugin directory too. You can find a link in the configuration panel.
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Old 14th August 2016, 20:48   #35
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Wow I have very old account here
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Old 4th August 2018, 16:03   #36
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wow indeed i think my true ideas start here
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