Old 12th February 2003, 23:55   #1
dirkdeftly
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devART's 3rd Birthday

I think we should start a devART's 3rd Birthday tribute pack...or am I just crazy....

(This would make up for how awful the 2nd birthday tribute was)

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 13th February 2003, 00:07   #2
Nic01
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Agreed =P

/me prepares to start an idea of a preset he had since da's 2nd birthday

[soon to leave, sirs]
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Old 13th February 2003, 00:09   #3
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Count Dragon in,

This will rock.
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Old 13th February 2003, 00:19   #4
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sure, i'm game.
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Old 13th February 2003, 00:57   #5
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\/\/ooo-o7.

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 13th February 2003, 02:22   #6
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i'll see what can i do
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Old 13th February 2003, 02:26   #7
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*i can do*

PHUCK

sorry atero =|
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Old 13th February 2003, 03:09   #8
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s'called the edit button

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 13th February 2003, 03:10   #9
Ches Dragon
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Are these presets exclusively for this pack or can we put them in our upcoming packs too?
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Old 13th February 2003, 06:28   #10
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This really comes up in a bad time... When was devarts birthday again? I already have turned down Ches Dragon's collab pack, but damn... i wouldn't want to miss this since i love devart and i spend most of my time there. Even more time than in the forums (sorry fellas, but you're not just that attractive )

So devarts birhtday?
Deadline?

Maybe i could come up with something if there is plenty of time...

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Old 13th February 2003, 08:00   #11
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By the way here's the DeviantART logo traced as a superscope.

u=i*.544;
f=below(u,.05);px=if(f,-.23,px);py=if(f,u*21-.61,py);
f=band(above(u,.05),below(u,.069));px=if(f,-.23-(u-.05)*21,px);py=if(f,.45,py);
f=band(above(u,.06899),below(u,.17));s=(u-.069)*31.4;px=if(f,-.61*cos(s),px); py=if(f,.45-pow(abs(sin(s)),.9)*.67,py);
f=band(above(u,.1699),below(u,.188));px=if(f,.61-(u-.17)*21,px);py=if(f,.45,py);
f=band(above(u,.18799),below(u,.209));px=if(f,.265,px);py=if(f,.45-(u-.188)*21,py);
f=band(above(u,.20899),below(u,.219));px=if(f,.265-(u-.209)*21,px); py=if(f,.0-(u-.209)*5,py);
f=band(above(u,.21899),below(u,.254));px=if(f,.065,px);py=if(f,.15+(u-.229)*21,py);
f=band(above(u,.25399),below(u,.294));px=if(f,.065+(u-.254)*21,px);py=if(f,.67,py);
f=band(above(u,.29399),below(u,.430));s=(u-.294)*23;px=if(f,.89*cos(s),px); py=if(f,.67-pow(abs(sin(s)),.9)*1.05,py);
f=band(above(u,.42999),below(u,.47));px=if(f,-.89+(u-.430)*21,px);py=if(f,.67,py);
f=band(above(u,.4699),below(u,.535));px=if(f,-.05,px);py=if(f,.67-(u-.47)*21,py);
f=band(above(u,.53499),below(u,.546));px=if(f,-.05-(u-.535)*20.1,px); py=if(f,-.695+(u-.535)*9,py);
py=py*.8-.1;
alpha=bnot(bor(band(above(u,.107),below(u,.117)),band(above(u,.3646),below(u,.3737))));

The resulting points are put into (px,py) in AVS coordinates. 'Alpha' is zero where the lines should be black, and 1 otherwise. Because of this, the scope should be drawn with additive or maximum blending mode.
Depending on the amount of points you use to draw it, you might need to tweak the constants in the alpha line so that the scope's lines stop right at the D.

If you're running low on variables: u and f are temporary variables and can be replaced by e.g. red,green,blue... If you don't need i elsewhere, you can even replace u by i (provided you keep the first rescaling line i=i*.544)

I'm going to make an intro preset with this, because I don't have time to make a full on DevArt tribute... if no-one minds, this could be the pack's intro preset.

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Old 13th February 2003, 09:12   #12
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I guess im just too newby to be count in?

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Old 13th February 2003, 09:18   #13
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Jack: just make a cool preset... I'm sure you'll come up with something neat if you want to

Btw here is my suggestion for the Intro. The scope is a 3D version of the one above, with connecting lines plus an optimized version of the beam effect from Whacko AVS III. Looks pretty rad .

I also added a credits scroller which will include everyone's name, and optionally some extra blabber.


The other preset is my submission for the tribute pack. I don't have much time to make a special preset just for the pack, so I took the hairy blobscope which I posted a while ago to demonstrate how to calculate normals. It's still pretty neat, and well Atero always said I should publish it as a decent preset .

Once this is published on DevART, everyone should immediately +fav it, so it will get noticed, get featured and give AVS a much needed PR boost .
Attached Files
File Type: zip 3 years of deviantart - intro + cellular groovomata.zip (3.3 KB, 187 views)

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Old 13th February 2003, 09:26   #14
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hmm...

Just wondering how many of you guys even are deviantart.com members and submit on the site? Im not saying it should be a criterion to participate on the pack, but im just wondering why are you willing to join into a tribute for site you don't even use?

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Old 13th February 2003, 09:39   #15
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I use it but im just not member...

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Old 13th February 2003, 10:00   #16
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heh, im not judging anyone, im just curious that's all

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Old 13th February 2003, 11:01   #17
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Mmm I forgot how totally cool volumetric effects are . Check out this highquality volumetric-only version of the DA logo...mmmmmmmmmm..... when the lightpoint moves it's totally awesome how the beams cross the camera.
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File Type: zip beaming da.zip (1.1 KB, 201 views)

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Old 13th February 2003, 11:32   #18
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to keep them exclusive, you must not post them here

maybe horse-fly releases a new version of his fella preset for the pack?
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Old 13th February 2003, 11:38   #19
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UnConeD that is amazing. I was going to do about the same thing(without the volumetric lighting), but it looks like you beat me to it. The DA logo doesn't move very fast, so you may want to speed it up a slight bit.
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Old 13th February 2003, 13:15   #20
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yathosho: Well since most people here will be working on the presets, why not post them too? It's supposed to be a collaborative effort anyway, and that way we can advise eachother on how to improve presets...

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Old 13th February 2003, 16:53   #21
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no problem with that, but i read the word 'exclusiveness' before
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Old 13th February 2003, 18:37   #22
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It's not like they *have* to be exclusive. If you want to release one in one of your packs, go ahead...just not before the tribute pack.
BTW, I do think it should just be people who use AND post on devART...

Very cool intro, UnConeD. It's extremely slow, tho...I think that scope can just be somewhere from n=600-900 meself And there's the part where sometimes it rotates just a little to far, making the beam effect look really wierd....

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 13th February 2003, 18:47   #23
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...thats not good...

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Old 13th February 2003, 21:26   #24
UnConeD
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The beam-only version wasn't intended to be usable... I'd keep the low-res version with the 3Dscoped DA logo.

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Old 13th February 2003, 23:14   #25
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i figured that
btw, unconed, could you arrange a time to be on mIRC? i have some questions that can't be addressed through e-mail

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 14th February 2003, 07:29   #26
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There are 174 days left until the birthday...I think there is enough time to create 10 tribute packs Btw if Atero`s idea will become reality someone should put a deadline.
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Old 14th February 2003, 10:25   #27
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I'd really like to give something to this pack if the deadline isn't in near future (?) Without DA I would have quit a long time ago..
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Old 14th February 2003, 13:02   #28
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Count me in. I'll try to do some exclusive presets.
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Old 14th February 2003, 13:42   #29
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Ummm...im in too 1 or 2 presets i think is enough...Must write DEVIANTART from scopes hihi
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Old 16th February 2003, 21:09   #30
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*bump*

If you've gotten any finished presets, please mail them to me at therealatero@hotmail.com and I promise I won't steal the credit for them

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 17th February 2003, 07:12   #31
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/me nudges Jheriko to make a flat-shaded rotating logo.

1 | 2 | 3 | 4 | 3W | 4WW
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Old 3rd March 2003, 15:54   #32
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I already made two presets, but when is the deadline?
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Old 3rd March 2003, 16:17   #33
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lets see, only 157 days until da's third birthday... there's a chance that i could have something done by then count me as a maby
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Old 3rd March 2003, 18:09   #34
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Quote:
Originally posted by Zevensoft
/me nudges Jheriko to make a flat-shaded rotating logo.
so be it.... expect it whenever... i still have p8 and multi filter to finish. along with a 3d game engine that i have been working on for the past month or so, plus my ogl winamp visualisation plus my geforce fx demo... and yes i *DO* have a big fat juicy GeForce FX 5800.. how much did I pay for it? Here's a hint - the correct answer will always be less than or equal to the absolute value of your guess.

damn why do i always take on way to much shit in my spare time. sorry guys but avs has taken a bit of a backseat for me lately.

(Read this shash as... i will do it, just don't expect it super fast)

-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 3rd March 2003, 19:58   #35
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I don't expect anything very fast. DevArt's birthday isn't for a long time.
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Old 3rd March 2003, 20:32   #36
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Geforce FX sucks jheriko...A radeon 9700 pro kicks its ass and doesnt make that much noise.Maybe the new drivers will show the real strength of the video card.Oh and my geforce 2 pro rules!
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Old 3rd March 2003, 20:47   #37
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Umm, the GeForce FX 5800 is much nicer than the Radeon 9700 Pro.
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Old 3rd March 2003, 21:28   #38
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Check out these... I just want to have your opinion before I send them to Atero.
Attached Files
File Type: zip devart\'s 3rd birthday presets - by zamuz.zip (1.4 KB, 173 views)
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Old 3rd March 2003, 21:34   #39
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Spectral Milkshake - It's alright, but it's a bit repetitive and the screen nearly goes completely white a couple of times.
Electric - Nice plasma effect, but I don't really like the horizontal lines.
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Old 3rd March 2003, 22:53   #40
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What about this one? And in Electric, to get circles instead of horizontal lines, go to the movement inside the 2nd Effect List and disable the "Rect. coords" box. If you don't like that either, just disable the 2nd Effect List. You get rid of the lines and get some FPS
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File Type: zip 3 years of deviantart - spectral milkshake (zamuz).zip (880 Bytes, 147 views)
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