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#1 |
Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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It has been booring here lately, so I post one preset on what im working...
The colour effect is nice and if to work bit more on this preset, it might come up pretty cool (i think so), but right now its half done... Suggestions? Ideas? All are welcome... Phi = (1+sqrt(5))/2 |
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#2 |
Forum King
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Nice SSC's, but it needs something to go with it. Throw a nice background DM on it and make the SSC a bit more music reactive.
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#3 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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yeah, what anubis said, plus i dont like the colours. I just dont like bright blue and lime green, it looks awful IMO, very nice scopes though
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#4 |
Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Deam.... and thought that colours are nice...
Phi = (1+sqrt(5))/2 |
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#5 |
Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Okay, here's the new version...
Sorry Raz, i didnt change colours... ![]() ![]() Heh, I got some nice ssc-s and some normal presets but i cant make preset what has good ssc AND it looks cool also... ![]() Phi = (1+sqrt(5))/2 |
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#6 |
Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Im trying to get record of forgeting attachments...
![]() Phi = (1+sqrt(5))/2 |
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#7 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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Its not that hard to make stuff look good, it looks pretty good it just needs work is all, i still dont like the colours very much
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#8 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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gahghck, clicked on submit reply instead of browse
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#9 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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just did this thingy in about a minute, looks preeety damn sweet IMO
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#10 |
Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Nice and simple cube (better than mine)... I like the shadow effect and those 3 cubes inside eachother is neat...
This 3d rotation part is bit spooky for me: ![]() ... x2=(x1*zzz+y1*zaz)*yyy+z1*yay; y2=(x1*zaz-y1*zzz)*xax+((x1*zzz+y1*zaz)*yay-z1*yyy)*xxx; z2=(x1*zaz-y1*zzz)*xxx-((x1*zzz+y1*zaz)*xax)*zzz; ... ![]() Okay...? Is this ![]() Phi = (1+sqrt(5))/2 |
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#11 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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now that looks nice, very very nice. It looks all electricy and good now, the colours fit well with it now, and after all my whinging
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#12 |
Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Thank u
![]() Phi = (1+sqrt(5))/2 |
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#13 |
Forum King
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raz: try making the scopes themselves music responsive, or slightly less "coordinated" - make them twist apart, then back together again every beat or something (like from el-vis's Plasma or Neuromancer intros)
"guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#14 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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Ok made some slight modifications, i hope this is more to your liking atero
![]() edit: ahh bollocks, it morphed around when i made the modifications, piecoshit aint doin it now ![]() edit2: removed attatchment ![]() Last edited by Raz; 13th February 2003 at 19:35. |
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#15 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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sorry for all the posts. the morphing just needed a little speeding up is all, btw i tried morphing it on all three but it looked shit and never went back to the cube shapes so i just used it on z, i think.
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#16 |
Forum King
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That's nice raz. The morphing is kinda weird, but it's nice. Love the shadow.
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#17 |
Junior Member
Join Date: Jan 2003
Location: North Carolina
Posts: 36
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They all look prety good, but they are running at about 6-7 fps. Personally i don't like slow presets.
They're still nice though, even when they are double pixeled. |
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#18 |
Major Dude
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Sweet momma
![]() ![]() PS. z1=if(equal(a,1),0.2,z1); y1=if(equal(a,2),0.2,y1); x1=if(equal(a,3),-0.2,x1); and the others -> those equations create the cube right ? |
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#19 |
Forum King
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yes.
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#20 |
Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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Heh! Now I added 2 more poxes, its lot cooler but slower too.
But how the hell can i optimize it? Phi = (1+sqrt(5))/2 |
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#21 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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yeah im gonna work on the morphing when i get the time, right now all it is is a bit of z2 multiplied by one of the getosc thingys i used for the rotation.
As for the FPS its running exceptionally high for my computer, most of my presets run at about 11/12 on my computer and this is running at about 27/28, i dont know, maybe change of music or something. and distance, yeah blah blah ill work on it when i get time. busy busy lazy busy b me at the moment. 3 months before GCSEs and im behind on coursework and and and, you get the idea ![]() ![]() |
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#22 |
Junior Member
Join Date: Jan 2003
Location: North Carolina
Posts: 36
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ok, i take back my last post. when i started avs back up it was running about 25 fps on cube5.5. But the other ones still are slow.
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#23 |
Forum King
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oops, sorry raz, i thought you were the one that posted that. it's just that you post so damn much is all
![]() "guilt is the cause of more disauders than history's most obscene marorders" --E. E. Cummings |
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#24 |
Major Dude
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cube 5.5 runs with 40fps @ 320x200 on my machine. Long live Duron and Geforce 2
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#25 |
Major Dude
Join Date: Feb 2002
Location: home
Posts: 1,318
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You could probably reduce the number of ifs in there which should speed it up.
You rotation looks a tad wonky to me, and you'd get less distortion as the points move farther from the viewing plane if you multiplied by the inverse of z. Here's my first box preset if it helps at all. Stoke me a clipper. I'll be back for Christmas. - Arnold Rimmer Red Dwarf |
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#26 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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Yeah i thought the rotation looked a bit dodgy at first but with the distortion i didnt notice it. I prefer using all the ifs to using the bor function. i didnt like that method, i thought the if one was much easier.
As for the posting, yeah i do but... erm... yeah ![]() Morphing needs work i think ill do that now actaully Oh yeah phaze graphics cards dont affect FPS, its all processor based. Pretty nice box JC, I thought id missed a multipication somewhere but i wasnt sure where, thanks. ![]() |
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#27 | |
Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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heres a new version of my... preset. What do u think of it?
I added 2 ssc-s and removed some blurs and other trans stuff, also I optized scopes, now its fast and only few not-so-important effects are gone! Quote:
![]() Phi = (1+sqrt(5))/2 |
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#28 |
Major Dude
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Raz so you say that if i have an amd athlon xp 2200+ and a video card with 16mb ram the presets will run fast ? I have a p4 1.7 at school with riva tnt2 m64 and they move like crap even at low resolutions...
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#29 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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yeah and i bet the schools is spread over a network of many many computers isnt it
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#30 |
Forum King
Join Date: Dec 2002
Location: Manchester
Posts: 6,469
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wow, that looks awesome, of course i had to do a remix
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#31 |
Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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![]() Nice background effect and its fast too but i dont like that the superscope looks so insignificant (i guess that this was misspelled) now. ![]() Phi = (1+sqrt(5))/2 |
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#32 |
Forum King
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The movement seems very repetitive. Try something a little more random. The background also makes it harder to see the actual SSC as it takes away all of the focus on the SSC. It's a nice effect, but more of a preset of it's own than a background.
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#33 |
Major Dude
Join Date: Jan 2003
Location: Estonia.
Posts: 851
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ok here's another one, colors are eaven more cooler.
I could make the rings move around the oscilliscopeS but it would only make the preset eaven MORE slower... Phi = (1+sqrt(5))/2 |
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#34 |
Forum King
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Nice, but try translating the SSC some so the center of it isn't always in the center of the screen, but don't make it stray too far from the center.
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