Old 15th August 2003, 07:38   #121
jheriko
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Still accepting presets for this? This one is from Pack 9 but you can stick it in this too, feel free to reformat the comment to remove the p9 blurb.
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Old 15th August 2003, 13:14   #122
shreyas_potnis
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This one is a great preset, but I think the sky is too crowded with stars.

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Old 15th August 2003, 13:19   #123
jheriko
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There are a lot of stars in the real sky.

Seriously though, just reduce n in the first superscope (the one with ·Starfield; at the beginning of the init section) until your happy.. but don't publish it with reduced n, I prefer it with that many stars, I changed it up from 200 originally.

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Last edited by jheriko; 15th August 2003 at 13:36.
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Old 15th August 2003, 16:25   #124
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Wow! Shouldn't it be the other way around though? The Tie Fighter shooting at the X-Wing? Still, very good job
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Old 15th August 2003, 17:15   #125
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heh...
Here i made two new remixes. The other three i made sux. The best is to forget them. theese are much better than the other three.
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Old 15th August 2003, 17:31   #126
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lose the buffer save in the mister happy remix.. it draws whatever was in the buffer last onto the preset which means that you can also take everything out of that nested effect list and put it into the one that contained the buffersave

edit: also there are two custom bpms.. one at the very bottom of the preset which does nothing and the one at the top destroys all on beat reactivity.. although maybe you intended that because without it the preset is pretty jumpy or occasionally draws nothing for long periods of time.

edit2: you could use one crossbar scope in the tie tunnel remix... its a minor detail of no real importance that doesn't noticably effect the preset: set n to 150 and use u=i*tpi*48;py=cos(u)*.03;pz=sin(u)*.03;px=i*1.2-0.6; for the first line of code on the original crossbar.. you can now remove the other two.

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Old 15th August 2003, 17:55   #127
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Thanks for tips.
Resubmitting the whole thing now.
The mr. happy remix is an old one i realy didn't bother to look at before submitting.
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Old 16th August 2003, 03:42   #128
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Or just put n=sqrt(w*h) in the per frame section

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