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Old 23rd December 2002, 04:53   #1
uNDefineD
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May I have your attention please... (next pack)

I've decided that NDD4 will be a remix pack. You know what that means...

Start tearing my presets apart!

I've already got one that I'm definitely using (Zevensoft's 3D translation of Stick Disco).

Here are links to my packs to save you the trouble of hunting them down:

uNDefineD 0 - Brentyn
uNDefineD 1 - Explosion
uNDefineD 2 - Advantage
uNDefineD 3 - Radiance will be up VERY soon. 24 presets down.

I just need you to stick to three teensy weensy rules:

1. Name your remix like this: uNDefineD - presetname (yourname nameofremix RMX)
2. Add a comment above mine telling the date you did the remix and what you changed/added/whatever.
3. Post your remixes in this thread.

As usual, I'm making the target 30 presets, plus an intro (that I'M doing ). So you're welcome to submit more than one (just keep it reasonable, I think 3 is a decent limit). If activity slows down, then I'll open that limit a bit more. I'm going to be doing a remix or two as well.

I look forward to seeing what you can come up with.

Last edited by uNDefineD; 23rd December 2002 at 07:36.
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Old 23rd December 2002, 11:46   #2
skupers
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I'll see what I can do...
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Old 25th December 2002, 14:07   #3
jheriko
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I may be able to do something for this

-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 26th December 2002, 13:50   #4
Scar Da Kookee
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Well, If I could have more like: "BlurPak/uNDefineD - <Presetname> (<Remix name>).avs"

Needs more moo-cows.
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Old 27th December 2002, 00:55   #5
uNDefineD
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What does BlurPak mean?
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Old 27th December 2002, 02:59   #6
dirkdeftly
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blurpak is scarface's series

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 28th December 2002, 23:37   #7
uNDefineD
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Hmm. You do realise, Scarface, that the point of this is to create remixes for a pack that will be released under my name?
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Old 29th December 2002, 01:14   #8
dirkdeftly
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except that they're our remixes of your presets, so our name should be on them, and we're entitled to release them ourselves if you release them (and with your permission with you don't)

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 29th December 2002, 10:03   #9
uNDefineD
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Of course. Just sounded like SF wanted to release it exclusively, that's all.
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Old 12th January 2003, 09:52   #10
uNDefineD
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JustaquickinnocentBUMP
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Old 17th January 2003, 17:33   #11
jheriko
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Have a remix...

Nothing really to new here, just a few raytraced DMs morphing into each other but I think that the texture goes well with it all.

Enjoy.

-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 17th January 2003, 17:40   #12
anubis2003
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It seems to only jump when it goes from in between two parallel planes to one of the enclosed surfaces. If I knew more about 3-D DM's I would help you out some more.
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Old 17th January 2003, 17:54   #13
jheriko
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I can't see the problem with the code myself... it must have something to do with the targeting variables i renamed them to try to make the code easier to read in the hopes that someone would spot the flaw.

-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 18th January 2003, 18:19   #14
dirkdeftly
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jheriko, realize that you're one of two (count 'em, TWO!) people who know how to truly raytrace DMs.

"guilt is the cause of more disauders
than history's most obscene marorders" --E. E. Cummings
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Old 19th January 2003, 13:50   #15
Zevensoft
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I understand the method behind ray-tracing as well.

1 | 2 | 3 | 4 | 3W | 4WW
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Old 19th January 2003, 15:26   #16
jheriko
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the flaw has nothing to do with the raytracing element though... its a flaw in the x=(t)*x1+(1-t)*x2; targeting method that I used.

(btw atero i'll draw that diagram you asked for in another thread after i have my dinner... which will be now.)

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Old 19th January 2003, 15:44   #17
anubis2003
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is it possible that t could be >=1 or <=0?
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Old 20th January 2003, 04:48   #18
Zevensoft
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Yes. Extrapolation. It's used in Half-Life's multiplayer code to predict where a person is and counter-act latency.

1 | 2 | 3 | 4 | 3W | 4WW
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Old 20th January 2003, 04:56   #19
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If that was an answer to my question then I'm talking about in your preset, where if t was outside of the range(0,1) then it could jump rather sharply from one shape to another.
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Old 20th January 2003, 11:54   #20
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no it wouldn't jump rather sharply if t exceeded 1 or zero. it would only jump sharply if t jumps sharply.. or in the case of the specific preset mo1, mo2 or mot.

-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 21st January 2003, 02:16   #21
uNDefineD
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VERY good work J.

BTW, I have to tell everyone: I got offered a place at Swinburne Uni today, doing a Cert. IV in Multimedia. Fantastic, because Swinburne has the best multimedia programs in Australia. w00t!
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Old 21st January 2003, 12:38   #22
jheriko
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Congrats on the uni placement.

BTW if anyone can figure out that bug I would be most appreciative. I have an updated version of the preset with a different morphing into the two planes... one which doesn't destroy the 3D effect of the tunnels in the process, but, there is no point in me posting it if the morphing is still broken.

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'Everything around us can be represented and understood through numbers'
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Old 30th January 2003, 05:14   #23
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Here you go.

I didn't remember how to name the presets so im sorry for that... not that it matters since the "remixes" don't have any names, just my name.

Im also sorry for not remixing these properly (i think) and i completely understand if you don't want to put them into the pack, because 2 presets are just slight edit's and 1 preset is just completely done from scratch without using any of your stuff
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File Type: zip nddtugmix.zip (3.6 KB, 123 views)

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Old 30th January 2003, 15:00   #24
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Heh... I fixed up my rmx... all that i did was change all of the variable names and it worked. Amazing how buggy AVS actually is isn't it.

-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 30th January 2003, 20:49   #25
anubis2003
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Tugg,
Mercury Ocean - Very nice. Make the sky stay red for longer-I think it will look better.
Gandalf's Vision - Also nice. Love the flowing (although it kinda hides the beat detection). Adding an on-beat brightness might work well for this.
Blackhole Flipside - The back should be replaced with a fog.

Jheriko, it still seems to jump on my computer.
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Old 30th January 2003, 21:55   #26
jheriko
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hmm.. must just be an AVS bug.

-- Jheriko

'Everything around us can be represented and understood through numbers'
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Old 30th January 2003, 23:57   #27
uNDefineD
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Tug--
Thanks. At this point, I'm really just going to use anything, because there's still lots of room to fill. And don't worry about the name thing, that was only to save me from naming them all the same myself. So I'm a total obsessive, AND I'm a lazy bugger.

Anyway:

- Black Hole Flipside is awesome, especially the scopes (Why didn't I think of that?).
- Hmm, Gandalf's vision didn't shift around in the movie, but it's still pretty cool.
- Mercury Ocean: yes, it's definitely staying in. Only prob is that the ocean itself is a little too dark.

So, the count so far is:
Me - 1 (I remixed Static void from NDD1, don't know what else to do)
jheriko - 1
Zevensoft - 1
Tuggummi - 3
Total - 6

Jheriko--
Thanks too. Didn't really notice that much of a problem, but anyway.
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Old 31st January 2003, 05:11   #28
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Ok, i'll improve the presets just a bit more in the weekend and submit them again in this thread in monday. mmkay?

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Old 3rd February 2003, 05:05   #29
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Ok here are the slightly uptaded versions. Although you probably won't even notice that they are uptaded, but they are. Even Gandalf's Vision is a bit different (removed the green starfield )

Anyway i hope they are now better, and if they need slight adjustments i trust uNDefineD to make the changes

Glad to be a part of this pack!
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Old 3rd February 2003, 11:48   #30
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They are better, but the differences are very small. My same reccommendations still hold.
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Old 3rd February 2003, 21:06   #31
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Undefined - good for you about the uni thing!
Im stuck in Byron Bay - they're building the SAE world headquaters here - maybe I'll have some luck getting into their ridiculously overpriced placements.
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Old 3rd February 2003, 21:40   #32
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Thanks lego. Now make a remix.
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Old 4th February 2003, 00:40   #33
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Duh... newie here,
to the forum.. not to AVS
where do we send remixes
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Old 4th February 2003, 01:06   #34
anubis2003
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attach it as a zip file. Just save it to a zip, click the browse button below(when you are making a reply) and specify the zip file.
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Old 4th February 2003, 01:09   #35
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grooooovy
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Old 5th February 2003, 10:02   #36
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Heres 2 remixes from me, Please make sure I get the credit for them, I dont mind how you rename them. I forgot to add a new comment, im sure you can do that for me pal!
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Old 5th February 2003, 22:31   #37
uNDefineD
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They're both awesome (especially Star). Thanks!

It's happening guys! Keep 'em coming.
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Old 6th February 2003, 00:57   #38
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Two remixes for the wanting, more probable.
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File Type: zip nic\'s_remixes.zip (2.4 KB, 124 views)

[soon to leave, sirs]
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Old 6th February 2003, 07:09   #39
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Wow, good work. I love the meteor shower effect!

That brings us up to 10. Think we could do a few presets from NDD1 (and NDD0 for a laugh) just for balance?
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Old 17th February 2003, 11:35   #40
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Okay, bumping the limit up to 4 now.
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