Old 2nd March 2003, 16:22   #41
jheriko
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If this does happen and I am still disappeared then someone please send me an e-mail, I've got a shit ton of stuff on my machine made from modifyed UnConeD SSCs/DMs.... but yeah, I need to get back into Pack 8 before I do anything else

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Old 8th March 2003, 18:52   #42
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Hi.
I made some thing. i didn't change any code, but still if you want.
have naver realesed any presets before.

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File Type: zip pyramide- unconed remix\'.zip (6.8 KB, 128 views)
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Old 8th March 2003, 20:06   #43
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Not really much of a difference except for the cartoon trip, which I don't really like your new effects.
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Old 10th March 2003, 04:20   #44
shreyas_potnis
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Its really tough

Remixing presets is tougher than i thought.
first you have to decode the code. thats the rel difficult part. and as UnconeD's presets are mostly about being technically anvanced, remixing them is kinda head breaking.
still i am making them. but i have to make my new pack as well!

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Old 21st March 2003, 21:34   #45
mikm
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you know what would be really nice?

if this, and other community pack threads, were stickies.

*cough* Rovastar *cough*

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Old 5th April 2003, 17:13   #46
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Stickied at Michaelthecat's Request.

-gonzo

I was away for a while.
But I'm feeling much better now.
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Old 5th April 2003, 18:09   #47
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Oh yeah

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Old 5th April 2003, 18:20   #48
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It would be nice if you could go inbetween the cubes raz - not just at the corners, but along the planes. Texture isn't anything amazing. Do something to the edges.
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Old 5th April 2003, 18:32   #49
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Ok, imagine zero g maze 1 transition to zero g maze 2... huge isnt it, and zero g maze 2 just goes in a straight line with intersections after a bit. now imagine what i'd have to do to firstly choose a random path, then go inbetween the bit that takes all the mad insane coding.. a little harder than it first sounded now isn't it. I'm working on the edges on my raytraced perception which is just an intersection maxed out but i'm crap with alpha blending so it may take a while. Might change the texture, might not.

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Old 5th April 2003, 19:22   #50
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Yeah, I know it would be difficult, but it would be sweet if you could do it.
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Old 5th April 2003, 20:08   #51
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Umm...who coordinates this project ? And is it getting serious ?
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Old 5th April 2003, 20:34   #52
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Awesome job, Raz...our first good preset (including the few I've made but haven't uploaded).

I coordiante this project (at least I started it and will upload it)

This project is to be the community pack next in line after DevArt 3rd birthday is done. After that, it will get serious (I hope).

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Old 6th April 2003, 06:14   #53
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and what about the intro I made for the pack, it sure is sweet, all we need is a photo of UnconeD, perhaps we should mail him and request him to give a cool photo of himself

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Old 6th April 2003, 12:37   #54
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there was a photo on avs.acko.net, now the site is dead though.

EDIT: I just looked at your intro, and if you want my objective opinion on it, it sucks, all you did was blend a ready made preset with a simple text effect and a picture. I would like to think that if this pack ever does progress that the presets it will contain will have more time and thought put into them than that. You have some good coding abilities, I'm sure that you can do much better than that.

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Old 6th April 2003, 12:56   #55
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I'll make an intro, I love making intros. Do we have a final name of the pack though? because i'm not making a big scope and then ya'll change the name.

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Old 6th April 2003, 13:56   #56
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Quote:
Originally posted by jheriko
there was a photo on avs.acko.net, now the site is dead though.

EDIT: all you did was blend a ready made preset with a simple text effect and a picture.
Well, I know I can do better than that, and the intro preset is merely a format about how the intro should be...like the ones we see in new movies. We can just change the preset or can remix it.

EDIT: I can make the intro, and I will make it really cool, push avs to the limits , because this is a tribute to UnconeD, who really did that, just give me the final name of the pack.

Michealthecat, you are the head, so you can decide.
Here are the names out of which we can select one:
[list=1][*]I wanna be Steven Wittens[*]UncloneD[*]Clone UnconeD[*]Any more suggestions?[/list=1]

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Old 6th April 2003, 14:10   #57
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Personally I don't think that the pack should be called 'I wanna be steven wittens', its like a lame ripping off of the el-vis tribute pack name and I'm sure that a lot of people will see it that way.

UncloneD sounds like it should be a pack copying UnConeD and Clone UnconeD sounds lame for the same reasons and because it is grammatically inappropriate.

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Old 6th April 2003, 16:47   #58
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You forgot Anubis' suggestion, which is my personal favorite: UnCloneD (until now).

BUT...the people should decide.

After this pack is finished (if ever), we will have a nomination/voting thread.

Jheriko: I never intended this pack to be called 'I Wanna Be Steven Wittens'...I wanted a tribute to UnConeD, and I figured that name would ring a bell.


Raz: I forgot to thank you for using the correct naming conventions.

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Last edited by mikm; 6th April 2003 at 17:03.
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Old 6th April 2003, 17:00   #59
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I was just systematically annihilating the suggestions that all.

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Old 6th April 2003, 17:25   #60
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Wormhole

I remixed two versions of "Wormhole" from his first pack, one red and one green. Which one do you like better? Or do you not like it at all? I don't really know if these are complete, but if you tell what to improve on I will.
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File Type: zip wormhole mixes.zip (63.4 KB, 116 views)

"It's like saying give a man a Les Paul guitar and he becomes Eric Clapton, and of course that's not true, give a man an amplifier and a synthesizer and he doesn't become...whoever; he doesn't become us." - Roger Waters
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Old 6th April 2003, 20:34   #61
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Not a bad remix but it dosen't actually look like it's moving anywhere anymore, The texture is moving but it isn't creating the illusion of moving forward/backward anymore.

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Old 6th April 2003, 20:42   #62
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I agree with the name.So Michael you`re the boss ok ?
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Old 7th April 2003, 05:02   #63
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then can we jut decide the final name?
I want to make an intro, and the sooner we start, the better

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Old 7th April 2003, 10:22   #64
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I vote UnCloneD.

Not that im going to do presets for the pack anyway... Nothing personal UnConeD, but i just don't have the know-how to edit your stuff.

Also i have this eerie feeling about this that it's not going to come out good...

Texer Resources

Im retarded... err i mean retired!
Probably both...
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Old 7th April 2003, 10:27   #65
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meh. i may as well ad something here, all it is a dm of his mixed with some preset from way back, looks alright
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Old 7th April 2003, 11:58   #66
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It's okay, but the ssc needs work. There isn't much brightness or fluent edges to it. And you could probably change it to a more moving DM (Such as Degnic's "Bubblegum" preset) A watery pulsating movement like that. I mean, it's a pool, right?

I like the golden shiny effects though, good job

"It's like saying give a man a Les Paul guitar and he becomes Eric Clapton, and of course that's not true, give a man an amplifier and a synthesizer and he doesn't become...whoever; he doesn't become us." - Roger Waters
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Old 7th April 2003, 18:54   #67
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How about this?
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File Type: zip unconed - v - 04 - watercube (raz_001 remix).zip (1.7 KB, 99 views)

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Old 7th April 2003, 22:11   #68
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You know how I don't like MP's, but it's alright. Don't like the shifting grays being alphablended on the intersections of the sides of the cube though.
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Old 8th April 2003, 05:27   #69
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Uncloned is final? and give me the capital letters too

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Old 8th April 2003, 21:08   #70
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UnCloneD

we should have a contest for the intro by Shreyas and Raz and whoever else wants to participate

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Old 8th April 2003, 21:26   #71
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I'm not bothered shreyas is more technically advanced so i think we should leave it to him.

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Old 16th April 2003, 08:55   #72
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thanks,

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Old 16th April 2003, 09:53   #73
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A new remix featuring a new APE
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File Type: zip desktop.zip (13.5 KB, 117 views)

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Old 16th April 2003, 19:22   #74
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Shreyas: your dynamic clearing ape is a bit weird... bits of functionality, but nothing really concrete. If you make an APE, you should give the preset author as much functionality, not just a blackbox (I think we stepped away from that a long time ago).

You could just as well make an optimized APE that does 'd=0' without all the memory reads, and leave the colorcoding to a single dot scope. AFAIK a single dot scope is very fast, and it allows you to code your own expressions rather than relying on your APE.

When I think about it, it'd just be a simple 'rep stos' asm block inside the APE .

Oh and if you guys are still going to do this pack, I'd really like if the remixes were more than just my 3D DMs with a different texture... but I guess I can't be picky

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Old 16th April 2003, 20:11   #75
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yeah, you can be...it's a tribute to you just changing the texture is really cheap...do something creative with it :/

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than history's most obscene marorders" --E. E. Cummings
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Old 16th April 2003, 20:16   #76
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easy to say hard to do
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Old 16th April 2003, 21:11   #77
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I redid some of my remix of watercube. I gave it a different background and made the cube morph around a bit.
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Old 17th April 2003, 08:52   #78
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Quote:
Originally posted by UnConeD
You could just as well make an optimized APE that does 'd=0'
well, that would be a good idea, so I have to pick the colour from the center of the screen and fill the entire screen with it.
something like
pixel_colour=*(framebuffer+(w*h/2)+w/2);

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Old 17th April 2003, 10:20   #79
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doing d=0 was easy, took just 5 mins to complete!
here's the APE: (it is faster than the d=0 movement by about 12 fps on my computer)
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File Type: zip d_is_0.zip (9.4 KB, 112 views)

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Old 17th April 2003, 11:21   #80
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We know. It's been done many many times before. I've done it and 50/50 blended it in my water cube remix.

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