Old 23rd November 2003, 17:20   #81
QuadHeliX
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UNconed did you get the graphics in there
from mtrx2.zip thats probably why it doesnt look good. you have to download and then install everything in the same directory.
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Old 23rd November 2003, 17:58   #82
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Lol, I somehow don't think you need to tell UnConeD how to install avs presets.
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Old 23rd November 2003, 18:41   #83
QuadHeliX
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i mean the mtrx.zip with the mf.zip
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Old 24th November 2003, 12:56   #84
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uhh....dont like the dot grid there.


Amateur AVS'er. All over again.

Last AVS Pack :
Resurgence

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Old 25th November 2003, 18:00   #85
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Hail Justin!!!

w00t
(needs avs 2.8alpha)
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Old 25th November 2003, 23:17   #86
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wooots out loud!
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Old 26th November 2003, 08:45   #87
[Ishan]
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man! this is really a Quadhelix and gaekwad2 dominated thread.


Amateur AVS'er. All over again.

Last AVS Pack :
Resurgence

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Old 26th November 2003, 14:25   #88
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no ideas for the fight presets (yet)
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Old 27th November 2003, 04:33   #89
[Ishan]
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hey maybe you can make the fight preset with the new AVS.


Amateur AVS'er. All over again.

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Old 3rd December 2003, 10:29   #90
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praise the fIREHOSE (for exp2)

matrilogie & invaders are now framerate independent, small fix for mega fight (sorry ishan, couldn't find a better bg without ripping s1 else's stuff) and a new bmp based on the latest skin design.

quadh, do you want to publish it on thursday or when the skin is finished?
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Old 3rd December 2003, 14:30   #91
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I will look at the official AVS 2.8 then I will publish this stuff within the next week. We got about 30 AVS presets.
El-Vis Matrixed will be in there too.
Along with 3 other peoples Matrix Presetsfrom Deviant art. Its Huge and will definately be the definative Matrix Pack. If there are anything else that you guys want in there send em in now.

I cant get the new pimbot to work with the NSIS installer. you guys have the same problem?

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Old 3rd December 2003, 15:06   #92
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I think you need the latest version of NSIS (see Yathosho's thread and complain there if it still doesn't work )
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Old 4th December 2003, 01:37   #93
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oh well, another small bugfix and some overdue credits (btw I forgot to mention shift=fire in the new invaders comment)
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Old 5th December 2003, 17:58   #94
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could you guys tell me if everything installs correctly
http://www.dieselx4x.com/winamp/images/MTS-AVS.exe
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Old 5th December 2003, 18:12   #95
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in my opinion it's a very bad idea (and annoying for the user) to use a static installer path. you can easily autodetect the installation path of winamp from the registry.
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Old 5th December 2003, 21:13   #96
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A couple of things:
colormap will be included with winamp5 final (dunno if it's already in rc10, since I didn't do a clean install, the avs2.8 in rc10 is apparently a buggy alpha).
ae_player.bmp was only used in the first version of matrix invaders, ae_matim1-3 are used by matrix timescope, which you didn't include.
I thought the framerate-independent game version of invaders (just called matrix invaders) would be enough, no need to include old/new school.
Check your comments, the one in sentinel eye still says bullet tunnel .
And it would be better imo if you'd put the artists' names in all the presets' names and maybe number them and try to put them in some order.

MyProg.exe - ???
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Old 9th December 2003, 17:17   #97
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...yet another update...

as requested by QuadHeliX: point counter & info about shift
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Old 10th December 2003, 17:44   #98
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thanks!! SWEET!
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Old 19th December 2003, 00:51   #99
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gaekwad read your pm's
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Old 19th December 2003, 07:31   #100
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QuadHeliX check your mail
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Old 19th December 2003, 20:53   #101
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I made one too (wanted to include this in my next pack).
It's a slow one.
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Old 23rd December 2003, 03:16   #102
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Thanks Everybody!!
http://www.deviantart.com/deviation/4339542/
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