Old 18th May 2005, 21:42   #1
will
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AVS has been made open source!

A sourceforge project is in the process of being created.

If you want to be added to this as a developer (when sf approves the it) please post here with your sourceforge username.

I'm not going to take an active role in this project, I've just been pursuaded by Cody to start it up. Heh.

If you want to start tinkering now, the homepage is here: http://www.nullsoft.com/free/avs/

However, please hold off on making any (big/important) changes until we have some kind of sourceforge-based source control going.

Lots of love,

Will

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Old 18th May 2005, 22:04   #2
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Hurray!!
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Old 19th May 2005, 01:40   #3
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Wow, time to go find all those posts that said AVS WILL NEVER BECOME OPEN SOURCE and laugh hysterically. This could mean some good things if people can use this well. I might actually start taking the time to learn to use the new features and start AVSing again.
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Old 19th May 2005, 02:29   #4
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HOOOOOOOORAH!!!!!

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Old 19th May 2005, 04:58   #5
Jaak
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W0000T!










...and now?

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Old 19th May 2005, 06:54   #6
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i will look at this when i finish work today.

stupid real life... so time consuming

EDIT: sf username jheriko

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Old 19th May 2005, 07:30   #7
mysterious_w
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Quote:
Originally posted by Yathosho 9 Aug 2004
..and why don't you just let it die
Haha, You was wrong! I predicted this 4, ..5.. 9 months ago!

I is teh winner!




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Old 19th May 2005, 07:30   #8
s_kupers
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Well, this was certainly unexpected .
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Old 19th May 2005, 07:46   #9
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Old 19th May 2005, 08:10   #10
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Ooh yeah!

* pelvic thrusts in the general direction of AVS

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1 | 2 | 3 | 4 | 3W | 4WW
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Old 19th May 2005, 09:55   #11
times2
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no way!

this is awesome.

my top 5 new feature wishlist:-

non-realtime output
double buffering on overlay while the editor is open
visualisation that runs while the GUI is being accessed
AVS as a plugin in other realtime/ non realtime packages
DV support

thanks boktor for showing me this!
i might even come out of 'retirement'...

T
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Old 19th May 2005, 11:32   #12
Jaak
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somebody sticky this




btw... my sf username is 'Jaak-' (yes... the '-' is supposed to be there... basterds usin' MY name!!1one1)

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Old 19th May 2005, 11:34   #13
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/grabs his C books

Free beer in the internet café for everyone

But Jaak is right...

A plan is needed to go on from.. or else we will have 30 different and uncompatible versions of vis_avs.dll

Jesus loves you [yes, you] so much, he even died for you so that you will not need to die, but live forever
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Old 19th May 2005, 12:10   #14
Jaak
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you more like need 'C for dark voodoo magicians'

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Old 19th May 2005, 12:30   #15
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We're through the looking glass people...

I thought this day would never come, and now its here *sniff*, its beautiful man, just beautiful.

my sf username is 'pak-9'

and for some reason I can seem to download that avs_src.zip that will linked to.

http://PAK-9.deviantart.com

...innit
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Old 19th May 2005, 12:34   #16
Jaak
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Quote:
Originally posted by PAK-9
and for some reason I can seem to download that avs_src.zip that will linked to.
i hope its typo

because otherways i shouldnt have uploaded this:
www.oesel.ee/~jaak/avs_src.zip

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Old 19th May 2005, 12:35   #17
PAK-9
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sweet, thanky thanky

http://PAK-9.deviantart.com

...innit
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Old 19th May 2005, 13:34   #18
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Never thought I would read that
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Old 19th May 2005, 14:30   #19
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Sweet, first job; add AVStrans / Glob variables to main dll...

Although will winamp be updated with it (unlikely) or will every pack wanting to use the new AVS have to include the required vis_avs.dll with it? In which case what sort version control will there be?

I know there aren't any answers to these questions, just thinking through text.

Peace

zen-x
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Old 19th May 2005, 15:24   #20
[Ishan]
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*jawdrops* whoa. I cant believe this finally happened. Although i'm not so good with programming, i can imagine the possibilities of an Open Source AVS. Hopefully someone from the many talented programmers here would make the one wish we've always been waiting for, Make AVS faster...maybe with hardware acceleration.


Amateur AVS'er. All over again.

Last AVS Pack :
Resurgence

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Old 19th May 2005, 17:16   #21
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i guess we'll have to wait for that a bit longer.
But including some common ape's into AVS itslef seems much more likely to me.

But whatever you want to happen first, my main/only wish would be, that avs stays 'straight'. It'd be awfully bad if we had thousands of different crappy versions. So perhaps/hopefully/PLEASE new winamp-releases could contain the last (finished) open-source-AVS??

(also i'm holding back with my wishes, cause i most probably won't be able to support this project much. )

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Old 19th May 2005, 17:47   #22
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Will and I will be opening and managing a sourceforge.net project, which will hopefully be the mainline version.
Or something...

-Justin
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Old 19th May 2005, 18:39   #23
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Had a bit of a lookie, bit gutted it wont compile under .NET, but it could be changed to do so (I hate the VC6 interface)

Gotta keep an eye on sourceforge, are you going to post here when its set up?

http://PAK-9.deviantart.com

...innit
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Old 19th May 2005, 23:33   #24
will
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werd.

The reason we're setting up a sourceforge page is to try to keep the project in one piece rather than several forks. Also, to FINALLY give everyone else a chance to catch up =)

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Old 20th May 2005, 04:57   #25
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This is like a highschool reunion or something. All these people are popping out of the wood work... this is a very good day.
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Old 20th May 2005, 06:02   #26
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yeah duo, zen-x where have you been? and what makes you pop up all of a sudden?

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Old 20th May 2005, 14:33   #27
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Quote:
Originally posted by Zen-X
Sweet, first job; add AVStrans / Glob variables to main dll...

Although will winamp be updated with it (unlikely) or will every pack wanting to use the new AVS have to include the required vis_avs.dll with it? In which case what sort version control will there be?

I know there aren't any answers to these questions, just thinking through text.

Peace

zen-x
I imagine that we will have the new versions with Winamp in the future. I intend on doing that with the OS MilkDrop.

"Rules are for the guidance of wisemen and the obedience of fools"

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Old 20th May 2005, 14:43   #28
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appreciate that!

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Old 20th May 2005, 18:39   #29
MaTTFURY
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does this mean the libvisual project is gone?

i am not normal, no really.
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Old 20th May 2005, 22:29   #30
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nope, libvisual is dedicated to a totally different cause: giving visualization plugins an interface to build upon while libvisual takes care of the player and maybe even OS support

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Old 21st May 2005, 05:46   #31
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it's about time too!! i think the most needed addition, although it would be the most complicated is hardware support

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Old 21st May 2005, 11:18   #32
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omg these are really huge and complicated for my tiny brain
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Old 22nd May 2005, 15:04   #33
[Ishan]
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*cough*hardware support*cough*

so...when does the real work start?


Amateur AVS'er. All over again.

Last AVS Pack :
Resurgence

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Old 22nd May 2005, 19:36   #34
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huge news. but, just as we've been patiently waiting for avs to become open source, we should be just as patient when it comes to its development. i'm no expert, but i'm pretty sure adding hardware acceleration support is a pretty complicated process, so let's remember codemonkeys are human, and cut em some slack
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Old 22nd May 2005, 21:04   #35
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Adding hardware acceleration to AVS wouldn't be a good idea. And a duplication of effort.

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Old 23rd May 2005, 09:37   #36
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Quote:
Originally posted by ^..^
But whatever you want to happen first, my main/only wish would be, that avs stays 'straight'. It'd be awfully bad if we had thousands of different crappy versions. So perhaps/hopefully/PLEASE new winamp-releases could contain the last (finished) open-source-AVS??
in a way i find this a bit narrow-minded. i certainly hope that the developers consider the potential of avs and don't think of it as a plugin for a not-so-major-anymore mediaplayer.
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Old 23rd May 2005, 13:29   #37
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I think the real thing will be maintaining avs and not expanding it too drastically. fixing the bugs and removing the poor UI design choices etc...

that and hardware would do little for avs. it certainly cant be added to existing components like superscope..

-- Jheriko

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Old 23rd May 2005, 13:38   #38
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Old 23rd May 2005, 15:00   #39
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Count me in to replace render/avi by VfxAviPlayer.ape and keep compatibility with presets using the previous one.
I could also improve my addborder.ape as it is used in lots of presets packs.

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Old 23rd May 2005, 15:39   #40
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yeah what about setting the width of the border relative to the whole image or in pixels

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